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Weiiiird snag

🕑 Added 2022-01-04 06:37:46 +0000 UTC
Weiiiird snag
Weiiiird snag

Comments

Ziggy

If you're working with Unreal and have a character with UDIM textures, there's a checkbox called "use full precision UVs". It's buried WAAAAY deep in the asset details for the character mesh, and it's super poorly documented.

Ziggy

So, this was a doozie to solve. I realized that the big difference between the previous models I put into Unreal (the horse and deer) and this one was that this yeen has UDIM texturing. Basically, UDIMs are a way to split a character's texture maps into multiple images, so you can have tons of added detail instead of having to rely on 1 texture per material. Trouble was: While Unreal supports UDIM, it's also a highly optimized game engine. And I guess they forgot to mention in their doc that any UVs outside of that first texture tile are down-resed to the point where they're extremely pixelated. So what Unreal was doing was pixelating the crap out of the UVs. Thankfully, there's a setting that prevents that from happening. I had to read a LOT of documentation before finally finding it.

TheWhiteFoxEffect

What was the issue if I may ask? I'm interested in the process.

totuio

Pas de soucis et bonne année 2022


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