Patrefans
stationmaster from patreon
stationmaster patreon

Stationmaster 0.10: 4X Overhaul

🕑 Added 2018-06-03 19:39:09 +0000 UTC

Comments

Michael Simon

But I don't know how to trigger the loyality quests for the fracton leaders, have spend some hours in game and only got one once, loaded the previous save of the game to check the other option but never came up again.

Michael Simon

Great update of the game, liked the fractions update alot.

Someone Else

Strategy thoughts: - Brothels give far better income per slave than diaries, but visitors will spend in restaurants instead if there are no brothels available. - So if you're already getting all of a visitor's money it's better to put extra girls into the diary than the brothel even though the income is lower. I think this also avoids a reputation hit from arcade stations. - Similarly, if you can see brothels being unused move some to the diary. - Once you have enough fountains/rep (not sure what the requirement is) that mostly you're getting rich visitors it's worthwhile bulldozing and replacing the cheaper rooms because the total numbers you can have are capped. - Combat drones and fighters are terrible value for money in terms of combat power but repair fast. It's good to use a bunch to soak up hits along with the biggest ships you can afford. - Tribute income is minor. Adding one girl to your brothel will earn you more than a captured planet with a billion population :) - Check your galaxy map as soon as you can. If there are no stars in range, restart.

StationmasterDev

I don't see why not. Added to the list for 0.11.

Someone Else

Another big upgrade. Impressed by your development pace, keep up the good work. A few things I've noticed: - Upgrade all for planets is a great improvement. Could this be implemented quickly for slaves as well as a temporary measure until the rules engine is finished? (Ideally with buttons for 'this slave' 'all slaves with this assignment' 'all slaves') - It seems possible to apply multiple instances of the same planetary policy via the upgrade all button - Very easy to overload the engine with too many slaves through conquest (100 captured planets = 100 new slaves each click of demand all). - incomes and expenses seem weird. It seems that some things give more or cost more than they should. This is an impression at the moment and I'll try to identify in more detail. Hard to be sure as the player can only watch ticks of their bank account, might be worth you looking through the values and timings for daily/monthly discrepancies or misplaced decimals. - Wasn't able to dress slaves at first, though this did unlock at some point. Not sure if intended, bug or unprogrammed feature. - Not all the sort buttons work (eg sorting on value to find faction leaders) - Amused by captured faction leader text talking about a long war when in fact it was one battle. - Capturing HQ's gives a 'CEO of faction' slave as well as the faction leader themselves from the event - No idea what the loyalty quests require. Any hints?


More Creators