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0.16: Stats Overhaul - Preliminary Design

🕑 Added 2018-08-21 20:08:01 +0000 UTC

Comments

StationmasterDev

Each stat and fetish has at least a couple of events, fetishes now have effects on corresponding assignments, and there are approximately a hundred little tweaks (like dairy-adapted cows walking on all fours in the station view).

divaneam

Great work, but are we going to see some state changing slave behavior? Like mental capacity, obedience etc

StationmasterDev

Thanks! Me neither.

Francis coyle

I just finished 15. WOW . I really liked the Super Ship. Can't wait for 16!

StationmasterDev

Certainly possible (it's on my list). I don't have a timeline for it though

MC

Moving forward, will it be possible to break out exo species individually as filters for rule sets. AKA. Disobedient cats assigned as pets. Bovines get assigned to the dairy, etc.

StationmasterDev

I forgot to update the tutorial when it happened, but the shops are now the bar.

Gizmo

are shops buildable ingame? i keep on getting tips to build some but i cant find them anywere

RocketNowWow

O.o weight lifting show? What not do a beauty pagant or bodybuilding contest while we are at it? :)

Brok

Hi, I'd like to propose a system a meter in place on a character type de-jas implement or integrate a new one to manage slaves automatically . For example, slaves who become pregnant are automatically transferred from the milk-pulling machine to the brothel and all women who are delivered are automatically returned to the brothel. Because the problem when we get to a certain level between childbirth, baby coming of age, fighting for the planet, managing the arena(s) and venting them, at some point we spend more time looking at the information that has built our base


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