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Stationmaster 0.12 Preliminary Design

🕑 Added 2018-06-19 19:02:51 +0000 UTC

Comments

dslibre

The point of the RA engine is to let anyone be able to customize rules as he see fit. So even if there isnt a specifix "slave value" criteria, you might achieve the same result by combining poor skills and poor obedience in a rule

2eyedjack

just a thought but maybe a rule to sell slaves that are worth less than a desired amount i know i tend to sell any that are worth less than 9k by the time im buying frigates

StationmasterDev

I'm not quite sure what you mean. The advanced milking station produces passive revenue. The assignment doesn't have any effect on what happens when you click on slaves.

kirkofnot

Is the Advanced Milking Station supposed to start at once? I'll look at the slave and it will stay they're at 100% lactation, but nothing will happen until you click them.

Ghostly Haunt

I will try that, it seems to be just the slave born event every time.

StationmasterDev

Hmm. I thought I had fixed the event issue. I'll check it out again for the next patch. As for the girls falling through the floor, that one is high on my list, but it's a subtle one. Not sure when I'll be able to fix that.

The Chummy Tentacle

I agree about the girls falling through the floor being extremely immersion breaking. I had the message bug happen a lot, too. Try opening the .sav file in notepad++ and scroll down to the bottom, where the "event"s are. Erase the ones you know are fukt, and save and they should be gone when you get back in your game.

Ghostly Haunt

The game is awsome to play, couple things that bug me though are slaves that fall through the floor when you Fuk them especially shorter ones. And, the 'slave born' crashes the game. This may not happen all the time but if you let your task bar on left fill up and you click on one of the 'slave born' buttons a blank page occurs. No way to get around it other than starting over.

dslibre

I would like to emphasize that the rules assistant engine should be built with future additions in mind. Things like revamping slaves stats, new slave roles, new rooms etc will impact the tools needed in the rules assistant. Free cities engine was clunky and it was a pain to efficiently create sets of rules to assign slaves automatically to specific rooms and jobs when captured or bought. I m aware you know your stuff a lot more than i do (understatement....) but i thought it was fair to mention this.


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