Stationmaster 2 0.12.4: Human Resources (Available for Brothel Owners+)
🕑 Added 2025-07-08 02:28:10 +0000 UTCThis is a quality-of-life update mostly focused on the management gameplay and bug fixes. The slave list and economic report are much more useful now, and there are several new features (like custom tagging, hair changes, and assignment multi-select) for the rules assistant. It also adds a new concubine, just because.
No two-week lead time on this one, because I'd much rather people just play this instead of 0.11.3.
Thanks to everyone here for your support, and to the beta test group, who put in a ton of work helping me polish it.
Download
Windows (Pixeldrain)
Mac/Linux: Wine seems to work better than the dedicated builds.
Changelog:
Rules Assistant:
You can now select any number of possible assignments in a condition.
Added new condition for "days owned."
Added "rename" action (There are a few options for naming conventions, with varying degrees of cruelty).
The rules assistant can now set hairstyles (either a specific one, or random among the ones you choose).
You can now import rules from other saves in the load game menu (This won't work on old saves, but if you have an old rule set you want to keep, you can load the game and re-save it to make it work).
New feature: Custom Tags
You can now add freeform tags to anyone (either in the inspection screen or the rules assistant), and use them in rule conditions. This allows you to, for example:
Create a rule that releases those marked "indenture" after a year on the station, then tag minor criminals with it on the inspection screen.
Automatically tag people who came to your station as innocents and treat them differently, regardless of how they've changed since.
Track history, so you can see at a glance where someone has been, and automatically act on it.
Slave List:
Added columns for all stats, and "days owned" so you can sort by recent.
All assignment drop-downs now show how many are currently assigned, and how many posts are available.
Added a button to flag selected as "processed."
You can now shift-click to select or deselect groups.
Separated out tags (like devoted, mindbroken) to their own column, and added checkboxes to filter on them.
Ctrl-a selects all, or deselects all if all are selected.
Economic Report:
Assignments show as numbers instead of bars, and include an "idle" count for people who are waiting for a post.
Replaced revenue breakdown pie charts with a much clearer horizontal histogram.
Right panel now shows available and assigned as separate bars, so you can get a better sense of the ratio.
Added vats, along with an indicator of pending pregnancies.
Added a full breakdown of entertainment options.
Hovering over a line item in the fill rates or assignments section now shows which structures they're coming from.
Added a count of entertainment options, and how many people want them.
Improved alignment on revenue chart.
Other changes:
A bunch of new events, mostly centering on a new concubine.
Keyboard 1-9 in an event or inspection now selects the corresponding dialog option.
Added keyboard shortcuts to decks (4-8).
Improved the "can we talk" inspection events and moved them to the regular events list.
Reduced number of tributes.
Clicking on the surgery panel or strip buttons no longer advances dialog in the inspection screen.
Added checkbox to automatically build upgrades when a new system is conquered.
New implant: Iron Womb. Gives a permanent pregnant appearance, and reduces risks of large pregnancies.
Added button to strip everything at once on inspection screen.
UI scale slider can now make the UI smaller as well as bigger.
Mindbreak now wipes some skills.
Construction no longer makes your money counter show ---.
Reputation and influence from suite postings now depend on prestige.
Buffed "predictable" vat background yield from 50% to 75% sane.
Clarified vat settings on policies screen.
The PC now has a unique gait in the station view.
Insane slaves can no longer acquire mental stats.
Added directional arrow to orgy bed.
Made conquest tutorial slightly clearer.
More optimizations.
Bug Fixes
Family tree no longer shows father as mother, instead of the actual mother.
Fixed several bugs around pausing when going into and out of menus.
You can no longer have sex through some pants.
Shift-clicking to place more than one of the same building no longer resets the angle after each click
Destructive Impulse event can no longer trigger on mindbroken characters
Notifications that have been saved and loaded now show the character properly.
Virgins can no longer be sexual prodigies
Fixed tributes from ongoing event sources like Sleepy Pines.
You can no longer select structures you can't afford.
Fixed a bug that made it possible to have negative tourists.
The admin deck no longer plays the construction sound when you go there.
RA exempt now works again.
Spec ops top now correctly hides breasts.
Switching decks while building a deck section no longer breaks the animation.
Fixed a bug that could cause people to get indefinitely stuck on some structures.
Added space to version number in main menu.
Fixed several event glitches (people kept when they shouldn't be, things not triggering at appropriate times, etc).
Comments
Isangrad
I have the content mod and all my kids are coming out of the vats mind broken or insane on the school Sim and just insane on the other Sim.
Damn Fellar
Have you thought about adding more sex positions with the slaves?
Phillip Lumley
we need more clothes pantyhose and high heels for brothel
DarkRogue
Is there a way we can get a button for completely stripping a slave in the outfit tab? Maybe down in the bottom corner so we don't have to remove every single article of clothing?
DarkRogue
I believe I found the issue regarding the dance club. At the time, I placed a dance club that clipped inside a removable wall. When I restarted, all of those who were previously stuck were now listed "unassigned". I assigned them to the palace and all was fine. However, I am finding that several items that clip into wall (like beds) are not usable via animation, but I didn't know if it actually had any bearing on the function. The dance club was the first issue of function I have seen so far. It looks like the next update might correct these issues by the rework you stated recently.
WS Best
Seems like new events are appearing at a very slow rate while paused.
StationmasterDev
Thanks for reporting! I'll look into these.
DarkRogue
I also found another bug. Dancers cannot be removed off of their dancing pads in the club. They get stuck there. Reassigning or unassigning them has no effect.
DarkRogue
Question: I noticed that the pod hotel has a $2000 cost per use while the midrange/luxury hotel has a $500 cost per use. That can't be right, is it? Also, I have my slaves at 100 CON. After each client in the brothel, they leave to go to their quarters and sleep. Was this intended? Slows down income potential and creates a constant stream from bed to transporter, going back and forth.