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V23.a Change Log

🕑 Added 2020-07-01 22:29:56 +0000 UTC

Comments

Joshua

but if I'm in sex and click magic for example, no error. Maybe it's blowing up on the check to see if a skill is usable in a stance?

Joshua

I get a similar error when clicking applicable skills while in any stance. Like if I'm in sex stance and click sex skills, error. in anal and click ass skills, error. For some reason make out and mouth skills don't blow it up, but pretty much everything else does

WonderWasp

Also clicking on 'Sex' while in a Sex stance gives: [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/gamecode/adventureCode/adventuring.rpy", line 465, in script call call combat from _call_combat File "game/gamecode/combatcode/combat.rpy", line 527, in script pause File "renpy/common/000statements.rpy", line 416, in execute_pause renpy.pause() File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/gamecode/combatcode/on_combatMenu.rpy", line 201, in cmenu_setColumn cmenu_columns.insert(depth, cmenu_getSkillList()) File "game/gamecode/combatcode/on_combatMenu.rpy", line 554, in cmenu_getSkillList usable = skillIsUsable(skill) File "game/gamecode/combatcode/on_combatMenu.rpy", line 372, in skillIsUsable if skill.requiresStatusEffectSelf != "" and skill.requiresStatusEffectSelf != "None": AttributeError: 'Skill' object has no attribute 'requiresStatusEffectSelf' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/gamecode/adventureCode/adventuring.rpy", line 465, in script call call combat from _call_combat File "game/gamecode/combatcode/combat.rpy", line 527, in script pause File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\ast.py", line 1949, in execute self.call("execute") File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\ast.py", line 1937, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\statements.py", line 277, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 416, in execute_pause renpy.pause() File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\exports.py", line 1480, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\core.py", line 3518, in interact_core rv = root_widget.event(ev, x, y, 0) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\screen.py", line 714, in event rv = self.child.event(ev, x, y, st) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\viewport.py", line 306, in event rv = super(Viewport, self).event(ev, x, y, st) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 962, in event return handle_click(self.clicked) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 897, in handle_click rv = run(action) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 313, in run new_rv = run(i, *args, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 320, in run return action(*args, **kwargs) File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/gamecode/combatcode/on_combatMenu.rpy", line 201, in cmenu_setColumn cmenu_columns.insert(depth, cmenu_getSkillList()) File "game/gamecode/combatcode/on_combatMenu.rpy", line 554, in cmenu_getSkillList usable = skillIsUsable(skill) File "game/gamecode/combatcode/on_combatMenu.rpy", line 372, in skillIsUsable if skill.requiresStatusEffectSelf != "" and skill.requiresStatusEffectSelf != "None": AttributeError: 'Skill' object has no attribute 'requiresStatusEffectSelf' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Monster Girl Dreams Alpha-v23.a Thu Jul 02 02:44:21 2020 [/code]

WonderWasp

Clicking on 'Magic' in 'Skills' still produces this: [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/gamecode/adventureCode/adventuring.rpy", line 465, in script call call combat from _call_combat File "game/gamecode/combatcode/combat.rpy", line 527, in script pause File "renpy/common/000statements.rpy", line 416, in execute_pause renpy.pause() File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/gamecode/combatcode/on_combatMenu.rpy", line 201, in cmenu_setColumn cmenu_columns.insert(depth, cmenu_getSkillList()) File "game/gamecode/combatcode/on_combatMenu.rpy", line 554, in cmenu_getSkillList usable = skillIsUsable(skill) File "game/gamecode/combatcode/on_combatMenu.rpy", line 372, in skillIsUsable if skill.requiresStatusEffectSelf != "" and skill.requiresStatusEffectSelf != "None": AttributeError: 'Skill' object has no attribute 'requiresStatusEffectSelf' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/gamecode/adventureCode/adventuring.rpy", line 465, in script call call combat from _call_combat File "game/gamecode/combatcode/combat.rpy", line 527, in script pause File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\ast.py", line 1949, in execute self.call("execute") File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\ast.py", line 1937, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\statements.py", line 277, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 416, in execute_pause renpy.pause() File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\exports.py", line 1480, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\core.py", line 3518, in interact_core rv = root_widget.event(ev, x, y, 0) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\screen.py", line 714, in event rv = self.child.event(ev, x, y, st) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\viewport.py", line 306, in event rv = super(Viewport, self).event(ev, x, y, st) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 244, in event rv = d.event(ev, x - xo, y - yo, st) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\layout.py", line 998, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 962, in event return handle_click(self.clicked) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 897, in handle_click rv = run(action) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 313, in run new_rv = run(i, *args, **kwargs) File "E:\Games\MonGirlDreams-Alpha-v23.a-pc\renpy\display\behavior.py", line 320, in run return action(*args, **kwargs) File "renpy/common/00action_other.rpy", line 537, in __call__ rv = self.callable(*self.args, **self.kwargs) File "game/gamecode/combatcode/on_combatMenu.rpy", line 201, in cmenu_setColumn cmenu_columns.insert(depth, cmenu_getSkillList()) File "game/gamecode/combatcode/on_combatMenu.rpy", line 554, in cmenu_getSkillList usable = skillIsUsable(skill) File "game/gamecode/combatcode/on_combatMenu.rpy", line 372, in skillIsUsable if skill.requiresStatusEffectSelf != "" and skill.requiresStatusEffectSelf != "None": AttributeError: 'Skill' object has no attribute 'requiresStatusEffectSelf' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Monster Girl Dreams Alpha-v23.a Thu Jul 02 02:43:01 2020 [/code]


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