Status Update
🕑 Added 2022-04-27 14:59:27 +0000 UTCHey gang, little update on what's going on since it's a long build.
So far:
- Updated the project's version of Unity from 2019 to 2021, and updated all third-party assets to their latest versions, since they had been lagging behind a bit. Worked through a few issues related to breaking changes in these updates.
- Reverted the rendering pipeline from URP to the standard built-in due to ongoing compatibility issues, and updated materials/shaders to support that. Ended up improving performance quite a bit as well (~30% faster on desktop) between all these updates and changes.
- Cleaned up a number of things in the character rigs and simplified/refactored components, in preparation for making things easier when working with custom character imports. Fixed a handful of edge-case bugs that were a result of the spaghet.
- Set up the new penetration/animation system for character interactions during sex scenes. This is needed for supporting characters with different kinds of genitals, but also will help with some alignment/clipping issues that were present in the old keyframed animations.
To do:
- Implement the character importer tool itself, which I'm getting starting on now. This may not be fully public-ready at the first v1.2.1 build since I just want to get the barebones implementation in place to support my characters to start with, and I'll need to do documentation and tutorials for the various modules.
- Update/Fix any animations affected by the animation changes for the new penetration system.
Comments
K4RN4GE911
Here's hoping it's smooth sailing from here! Still play this every now and then. Only thing I could think to improve is Kade's tail, it tends to freak out in some positions and go spastic.