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Going Full-time Indie

🕑 Added 2017-10-27 08:48:47 +0000 UTC

Comments

CallOfSaregnar

That's interesting, I'll have to look into this API and figure out if I want to do some kind of integration. Certainly it sounds like a nice idea. Not sure about early access though. I see it tough-going for RPGs to follow that model.

Matej 'Retro' Jan

That's great! I'm just about to do Patreon integration for Pixel Art Academy. They have an API so I can automaticall transfer all the contributions to people's accounts (store credit) and they can use the balance to purchase the game. And I'll also give people access to at least the basic game while they're patrons, no matter their contribution (but they'll lose it if they stop being patrons and they haven't bought it yet, so it's sort of a demo you can buy for $1 … or early access/demo alpha). For you, once you have something playable, for example combat or any other non-story gameplay that is fun, I'd start a classic alpha funding campaign as Wolfire did for Overgrowth. Or Minecraft, which started free (prototype), then something like $5 (pre-alpha), $13 (alpha), $25 (beta). But yeah, I guess this is just called Early Access today. Better than Kickstarter IMO.

CallOfSaregnar

I have yet to figure out the whole alpha/beta thing. Thought about doing it for the upcoming crowdfunding campaign, but perhaps should include it as a tier here on Patreon as well.

Javi Agenjo

Perfect

CallOfSaregnar

I have updated the text of the Patreon campaign to give a copy of the game to patrons pledging a total of $30. It is only fair to those supporting me to get the game in the end.

Javi Agenjo

Well, if you are worried about the funding maybe there is a way that we can preorder the game so you get the money and we get the game at the end. Not a kickstarter, more like a - paynow and have access to all the alphas


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