[Infernal] Item - Eye of Aziridan
🕑 Added 2022-10-31 14:01:02 +0000 UTCI actually tried a different production process for this one - looks alright but 100% happy with how these eyes turned out. I'm not really sure what's weird about it but it doesn't have the same menace I envisioned.
edit: I redrew a portion of it because I couldn't help it.
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This eye belonged to Aziridan the All-Seeing, a foolish champion who believed his faith commanded the eradication of the Furnal Planes. For a rare moment, the fiend lords enacted a truce to punish the mortal. Aziridan was captured and his body, mind, and spirit corrupted into an amalgamate fiend with aspects of all fiendlords. Unable to live with his own imperfection and failure, Aziridan tore out his eyes and lived his eternity in blindness.
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Eyes of Aziridan
Wondrous item, very rare (requires attunement)
To attune to this eye, you must spend the duration of your attunement period with it in an empty eye socket. Once attuned, it functions identically to a normal eye, though always visibly inhuman. When you attune, you choose one type of fiend and gain its benefit. You can use an action to replace the chosen fiend's benefit with another.
- Agon Eyes. You can see psychic or psionic manifestations that would be otherwise invisible to the normal eye. You can also detect the presence of living creatures as described in the detect thoughts spell.
- Demon Eyes. You can see magical auras as described in the detect magic spell and can notice the presence of magical illusions and invisible things (though you cannot see them as you would with truesight).
- Devil Eyes. You have darkvision out to 120 feet if you don't already have it and magical darkness does not impede this vision.
Merging New Eyes. Over the course of a short or long rest, you can magically merge other types of fiends' eyes to this one. Doing so grants you additional boons at the GM's discretion. Some examples include improving ability checks using Perception, casting scorching ray once per day, detecting physical weaknesses of creatures such as current hit points, saving throws, and vulnerabilities.