[Skies] Item - Cirran Winglift
🕑 Added 2023-02-20 15:00:03 +0000 UTCThese wings were designed as part of an exercise on exploring different methods of light and fall protection. I had a good deal of weapons and weather items, but not many that grant flight. Unlike cloaks or boots of flight, these winglifts use fibromancy (the art of enchanted cloth - an amazing concept I'd love to later explore further in depth) to animate cloth wings. To differentiate them further from basic flight items that just give you flight durations, they also come with a 1/day bonus that thematically fit with the type of wings the cloth is cut.
I've thought about wing types before and I've always felt there were only 3 - bird wings, bat wings, and insect wings. Are there more? Let me know. Perhaps I could design a whole new type...
P.S. Fins, while similar, aren't wings because they don't provide the primary lift thrust.
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These wings are cut from enchanted cloth woven by the fibromancers of Cirro. Though expensive, they offer the most protection and safety of all flight items, allowing substantial periods of personal flight. Winglifts are a fashion statement within wealthier conclaves, featuring multiple types of intricate and decorative designs drawn from different flying creatures.
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Cirran Winglift
Wondrous item, very rare (requires attunement)
In their inactive state, these winglifts are folded tightly against your body. While you wear these winglifts, you can use an action to unfurl them, granting you a fly speed of 50 feet. This benefit lasts for an hour or until you use another action to fold them again. Once the benefits end, the winglifts can't be used to fly again for 1d12 hours or until you finish a short rest.
Additionally, each winglift includes an additional property determined by their appearance, which you can only use while they are unfurled:
- Dragonfly's Gossamer. When you make a Dexterity saving throw, you can use your reaction to gain advantage on the roll. After the roll is resolved, you can immediately fly up to 15 feet as part of the reaction. Once used, this property can't be used again until the next dawn.
- Drake's Span. You can use an action to beat these wings, forcing each creature within 10 feet of you to make a DC 15 Strength check. On a failed save, a creature takes 1d8 bludgeoning damage and is pushed 10 feet away from you. You can then fly up to 15 feet. Once used, this property can't be used again until the next dawn.
- Raptor's Plumage. When you take off from the ground and begin flying, you can gain the benefits of the Dash and Disengage actions until the end of your turn (no action required). Once used, this property can't be used again until the next dawn.