[Chance] Bonus Game - Suit Up!
🕑 Added 2023-04-25 22:01:01 +0000 UTCThanks for all the support over the past 2.5 years! This minigame was cut from the supplement for a number of reasons - It's a card game that's too hard to simulate with dice; it's not really played against a dealer; and needs more playtest. The rules presented are what were briefly tested; they can be changed via Modifications at the bottom.
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Overview. The game pits players against each other in card battle. Players must attempt to defeat opponents by reducing health to 0.
Players. 2 players.
Set-Up. The game requires only 1 deck of standard playing cards. This set uses Clubs, Swords (spades), Hearts, and Shields (diamonds).
Each player draws 5 cards from a shuffled deck. Each player uses some means to track their hit points, which starts at 7.
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Rules. The game occurs over any number of rounds.
Each player selects 4 cards from the 5 to play, all placed facedown in front of the player. 1 card becomes the Turn Order Card and the rest go into the player's Pool. Both players simultaneously reveal their chosen cards. The player with the highest Turn Order card goes first that round; if there is a tie, both players replace their Turn Order card with a random card drawn from the deck until there is no tie.
The first player plays their three remaining cards from their Pool in any order. Then the second player goes, playing their three remaining cards from their Pool in any order. Not all cards have to be played.
Cards have effects based on only their suits when played. Once played, cards immediately go into a discard pile.
- Sword. Deal 1 damage to your opponent.
- Heart. Regain 1 hit point.
- Club. Discard 1 other card in your Pool to deal 2 damage to your opponent. You deal no damage if you don't discard a card.
- Shield. This card can't be played on your turn. Instead, if this card is in your Pool when an opponent uses a Club card to damage you, you can discard the Shield to reduce the damage to 0.
If the cards in your Pool form a hands (set), you gain a special ability. If you have a hand when the Pool is revealed, you gain an ability that you can use once on your turn this round.
- One Pair. Swap one card in your Pool with one from your opponent's Pool.
- Straight (increasing number). Discard 1 card from your Pool to deal 3 damage.
- Flush (same suit). Discard 1 card from your Pool to regain 2 hit points.
- Triple (same number). Also counts as a One Pair. When you play a card from your Pool, play resolve its effect 2 additional times.
Once all players have taken their turns playing cards from their Pool, the round ends. Players draw back up to 6 cards in hand and repeat the round. If the deck is empty, shuffle discard pile to form the new deck.
Victory. Players win by reducing opponents' hit points to 0.
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Modifications. Game's still being tested, so here are some variables to adjust if you wish.
- Players. Up to 4 players can play. You might use 1 or 2 decks for this.
- Hand Size. 6-card hand instead of 5.
- Hit Points. Change the max hit points to 5 or 10.
- Shield Strength. Change the Shield suit such that it is effectively only if its card value exceeds the Club card's value. You might allow Shields to block Sword damage this way.