[Compendium] - Shadow of the Blighted Sun
🕑 Added 2024-01-29 15:00:14 +0000 UTCDownload the pdf to check out the 67-page compendium, featuring 2 player ancestries, 5 setting-specific feats for characters from Azira, 28 magic items and gear, 25 monsters, 6 deities, and 35 pages of lore for the Azira game setting including locations, adventure hooks, treasures, and rules for the Blighted Sun.
Though this one is 67 pages long I want to note that my goal has always been ~20 pages, and that's probably what it'll be for the next compendium.
Thank you so much to all the new patrons, as well as those of the past. I'm also so happy to be able to do this at all.
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DESIGN COMMENTARY
I got really carried away for this one. On the one hand, it's pretty great that there's so much content for this interesting setting I love, but on the other hand I've been awake for almost 22 hours putting this together so... I'm very tired and don't have a lot to say about the compendium aside from I can't do this again lol
Okay so, just a summary of the coolest parts of the compendium
- New World. Entirely new setting, Azira ("azimuth"). Everyone lives underground because the sun is poisonous and very fatal. This changes society and turns cities into some very different places. I took cares to avoid overlapping with the D&D Underdark as much as possible; where those settings would focus on the "psionic" nature of the deep dark, I wanted to stay true to themes of darkness, shadows, gloom, and occasionally fungi.
- Blighted Sunlight. A cool new way to view a typical world, where the familiar surface is deadly and the scary caves are good.
- New Gods. Just a couple blurbs about the 4 main gods. There's someone old, someone new, someone dead, etc. I've always liked the whole Mistborn god body idea, so these gods also have "physical bodies" and that's how one of the gods died. Spoiler alert, the sun god is not dead, it's the ocean god. The sun god is just dying forever
- Lots of new locations. I wrote too many locations but I really wanted to be thorough with the breadth of content types. There's Zelkarth; they're a duocracy of mages and clerics. They've got some expected aspects of a shadow city (like "shadowdancing") but they've also got teleporting towers and crystals. There's Miza, the city of mirrors; they use mirrors to confuse the irradiated husks. There's a lot. I'm dying tired
- Way too many monsters and items too
- Okay thank you for bearing with me I hope you enjoy this as much as I did
Comments
Grace Hammond
So much effort and at such quality. Thank you for this.
layloulayla
Thank you for your amazing work ! Take care of yourself <3