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Roadmap and progress Update

🕑 Added 2016-11-11 19:33:47 +0000 UTC
Roadmap and progress Update

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ViperV

we'll follow a consistent style, but everything else done will stay as extras.

ViperV

glad you like it!

ViperV

That is actually what I am hoping to accomplish! So far so good!

ViperV

Check the new post! I will get Chris to do Rapevine Indulge next. completed or not, It will be in the next raw release.

ViperV

glad to hear it!

MartinX

That's what was said in the previous post at least and I'm honestly not so sure about it. I'd much rather finally see some new enemies in the game than reworked versions of a year's worth of perfectly fine old scenes. And again, a rework implies an art style change, and after so long in development, this definitely seems strange, especially when compared to how kReig managed to keep the style the same with the old animator by sending him the scene layouts he'd drawn himself.

Ebola-Chan

Is the idea to replace the old animations with ones by ChrisArmin?

Dmitry

Agreed. Siggy's body type clearly changed. It used to be more cartoonish, in a good sense. More voluptuous for sure.

Wesley Gunder

No that is Latest with the help of the New and highly skilled animator a raw demo would be coming.

Wesley Gunder

Demo on New Grounds is the Latest

Forrest

I like Chris's rendition of Siggy, I was afraid a new artist would change the overall look of the style, but I am sure with your guidance he will be able to make the game look even better than it was before while still maintaining the original aesthetic I fell in love with. Thank you for the update, and keep up the good work!

Is there a demo after what's available on new grounds?

can someone send me a link for the latest demo?

Jorge Ricardo Teixeira de Queiroz de Freitas

Agreed!

Scott Henderson

I cannot be unhappy about anything I've seen regarding Armin so far. He's got talent, plain and simple.

Shinnyo

Damn, it's really nice, Chris have a really... How do I put this "Charming" style ? Also, will we get multiple kind of style for the scene and art ? Or everything will follow one style ?

I have no complaints with the new siggy my self, but that just could be personal preference. I do approve of a road map.

MartinX

I was actually thinking just the other day how cool it would be to have a roadmap in the style of YummyTiger. Perhaps this way of showing progress can continue for future updates as well. I was also really hoping we would finally get a playable demo before the 1 year anniversary of Divine Arms(27 Nov), but that seems impossible now. Are you ever going to hire someone to help with programming/game design, or at least someone who would do the stuff mentioned in the $3500 stretch goal? Even with the aid of an animator like Chris and some background artists, the remaining development aspects still seem like too much work for one man and it feels like it would take years to see Divine Arms completed at this rate. I still remember how you predicted at the start of this campaign that the whole base game would have been finished by now! Mind-boggling when you think about it! As for Siggy, after looking at the new rendition, I realised I'm definitely more used to your version (though the Bloodhunter looks great). Her body now seems smaller and more petite overall, which I think is in contrast to the way you draw her proportions. Apart from that, I would say that the other most glaring difference at the moment for me is...breast size. The new breasts seem a bit TOO realistic and almost saggy in comparison to what we've seen in the other scenes (and I'm not a fan of grossly oversized boobs either!), so perhaps this can be tweaked if others also agree with me? #bringbackSiggysboobs EDIT: Just saw the WIP animation and they actually seem fine there! P.S.: Who is this "Ashe" character you mentioned??

Nexx

The version of siggy that Chris made looks great :) thanks for the new info, especially the roadmap, gives some really good info on the progress.


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