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🕑 Added 2017-02-11 18:50:16 +0000 UTC
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Comments

Scott Henderson

Happy Valentine's Day everyone! <3

Jorge Ricardo Teixeira de Queiroz de Freitas

I'm really impressed with the progress so far! Looking forward to seeing this overlarge/overcorruption mechanic in practice.

Scott Henderson

I can not WAIT to see more!

Angel Girl

Gorgeous animations! Can't wait to get my hands on this game! Keep up the great work Viper!

ViperV

Thanks! <3

ViperV

Chris' animations are done in yummy 300dpi. But sadly, flash won't be able to play it. I am already in talks with him to release HD Scenes in video format as rewards.

Fack Jrost

will there be any plans on releasing anything in vectors, or can we at least expect the animations to be larger than the usual 800 x 600 fare? Also, uh, if I recall, the flash quality levels determine the level of antialiasing flash itself renders it's own lines at, does it not?

ViperV

Yeah the lust orbs are somehow connected with the soul coins i mentioned, only of different value/property and is better obtained on over corrupted crystals. The original plan was for it to be a permanent stat / trait. But with all the overhauls and changes, that idea will need to adapt.

Cyril Vaxx

My worry isn't so much file size as it is how will I not become raw from all the gorgeous content. I don't care if it's tens of GB. Divine Arms will easily become one of my top 3 ero games ever played.

MartinX

Well, Newgrounds has a file size limit, but I agree that even if Divine Arms turns out to be gigabytes in size, no one should mind that in this day and age. It may be possible for kReig to reach an agreement with Tom Fulp (the founder of Newgrounds), and be allowed to upload bigger files. And if not, perhaps the Newgrounds releases can be modified to fit the file limit, with a link to the true version in the description, and thus serve as more of a way to promote Divine Arms. Hey, maybe there could even be a SFW Steam version, with a patch players can download to get the full experience (this has been done before with some of the Sakura games, by the way)!

Timothy Cowher

While I'm sure we don't want a game growing without bounds 25, 50, even 100 MB is small by any measure today unless you're planning a mobile release?

Holy shit! This is awesome! I am so glad i decided to follow this game and pledge!!

MartinX

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