Fungus Brute
🕑 Added 2017-02-27 09:02:06 +0000 UTC Chris is finished with the Rapevine main scene and has moved on to the Fungus Brute main scene. He's also upgraded from PhotoShop to Clip Studio Pro.Gave him pointers and enemy behaviour so he's all out for the next scene. This enemy won't be in the Map-Test demo, btw as there's no AI behind it yet. Tho I can try to clone it with the Bloodhunter and see if a few tweaks can make it work for the soft demo.
Ideas and layouts for the next scene:

We'll reach the next milestone and deploy (Soft tech demo) mid March, but please take note that the enemies for the soft tech demo will ALWAYS respawn. (will not implement the last poll results yet)
And as always, thanks for the support!

Comments
Karzani
Holy wow. So excited. Been waiting for so long for another demo. That fungus brute scene is looking spectacular. Keep up the good work guys!
Peter Vargas
wow he didn't wine and dine first, he's such a brute. ;P
ViperV
WELL! what I can do is put ALL the animations we've finished so far in the stage demo. BUT with no interaction and minigame. Just simple buttons 'Next' or 'End'. but that's gonna fall first week of April. This one I can promise much since stage demo is almost done. just fixing those pesky mid crisis bugs i always encounter since the engine overhauls. those fuckers take days to fix.
Frank
Fungus Brute sketch looks great
MartinX
Mid-March you say, eh? Are we talking March 2017 or 2018? Hah, just kidding, can't wait to finally see all your hard work so far condensed into this stage demo!
Hoodedsmurff
I'm so excited for this demo feels like Christmas is coming ha ha