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Game Over Options.

🕑 Added 2018-06-19 18:57:41 +0000 UTC

Comments

Agrees with option #3 (curse debt). It avails potential prospects for decorating the curse with sexy mechanics and scenes, in the case you and Chris decide to expand on it in the future. I think players would like that a lot.

COUGH memes COUIGH

having options is better than forcing the player with too much, too little or a comprimise of both.

Arggs

Get the curse debt happened. I think that's better.

Carter Parks

ME BACK.

Carter Parks

Cool, looking forward to it...might be able to repledge to ya if one of these other creators I'm supporting doesn't deliver on their promises...(one being a guy named Eromancer...he's working on a game called Malise and the Machine...he's been working on converting things from Daz to Maya and Redshift...and it's been almost a YEAR since his last full game release...he shows progress, but it's slow...I'll repledge to him when he shows some real progress, like a new full release. So yeah, repledging momentarily.

ViperV

Almost ready. just a few more days of bug tests left. i'm gonna call it now but it will most likely be up on 2nd of July as weekend hits end of June. I'm still going to take advantage of the time i have left for that weekend. I honestly could never polish v195, so expect some ugly shit, but it will be very playable by then. it's a totally different game from the early versions.

Carter Parks

...God, I really hate being that guy, but...we almost ready to roll out v195, kReig? (Again, don't mean to be that guy, but I'm just curious.)

Ghost

I really don't like the idea of having to pay gold for game over+. I'm not a fan of galleries since they break immersion, so I'd rather be able to see the animations in game whenever I want without feeling like I'm being punished for it. At least make it so that once you've paid gold once the scene always plays on any future game overs.

Robert Dant

I must express that whatever you decide... please make it a static decision, I was so fucking exhausted by Torchlight's THREE DIFFERENT OPTIONS whenever I died that I quit the game in a huff and never went back. It was designed so that no matter which option I took, it made me feel like I made the wrong one

ReDreadXIII

I like revive on spot, for flavor it would be neat if the enemy that killed you could takes your things, and in order to get it back you have to fight it and of course win. Kinda like the enemy levels up off taking you out. This of course just being an idea, I am for RoS and love all of the work put in so far!

Carter Parks

I think that's good enough for now...Looking forward to seeing what surprises are waiting in 1.95/2.0

Loco Mono

While revive on the spot sounds interesting I'm leaning more towards game over.

Game over option 3 is my fav :3

I like revive on the spot. It reminds me of losing rings in Sonic, where you pick them up or its game over the next time you get hit. It punishes you without taking you out of the action. If you die with out any good it's a game over and you restart the stage.

ViperV

these are all available options. sorry i didn't specify it clearly.

ViperV

that was a post mistake, its supposed to be just one of the penalties are given and not all.

ViperV

the animated game over scenes for ganker, rapevine and bloodhunter are finished but currently unpolished. will make it by v2.0

ViperV

There's going to be a passive skill that improves your damage the more gold you have to go hand in hand with the penalty, but yeah good point to make it fixed and based on stage level.

ViperV

crap was 3am when i posted it. the checkpoint are supposed to be one of the 3. (2 now) Edited the post!

MartinX

Considering players would most likely spend most of their gold on upgrades before going on a new mission, the 30% gold penalty for the instant revival on the spot wouldn't actually be that heavy. No mater how many times you decide to revive and pay 30% of your small amount of gold held each time, you'd end up with close to 0 gold at worst, which isn't that big of a deal since you'd only lose little gold overall. Maybe make it a fixed amount so that you'd actually need to save up beforehand and not be able to infinitely revive yourself.

Xaldon Ajide

Make it a choice between last checkpoint/Game Over+, and Game Over.

Last checkpoint but with a less harsh gold penalty

Has there been any progress with the animated game over screens? So far I really like all the options.


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