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Divine Arms: Redemptio [Tech demo]

🕑 Added 2019-01-10 17:37:27 +0000 UTC
Divine Arms: Redemptio [Tech demo]

Comments

ArkanStrata

I'm having the same issue, and running as admin doesn't fix things

ViperV

The next set of tech demo will have a mac version.

I think the movement controls could be tighter. Platforming and fighting is almost always more fun if the character responds quickly and precisely to your inputs.

Even though it didn't sound quite right for me, but all i could do is just see what you can do then. Be strong ViperV.

ViperV

she has her own game. she's still not that good with animation, so i had to take the wheel, but her own game will have stills and very basic animations. for now she's helping with designs and requests. I'll probably be the one to do divine arms (unity port) sex animations. she'll have to do something on her own where's she's comfortable doing. (theme, game, etc.)

ViperV

it doesnt need flash player since its alread an exe. try run as admin.

Hey can someone help. I have the latest flash player updated but it still doesn't run the game.

Yeah, mind explain the purpose of having Alya in the team if he not doing animation?

Phalan

did I miss something, I thought alya will be there for future animation in divine arms? :o for this game I dont mind you dont ve an animator... cuz you arent bad at all its very enjoable to watch c:

RemnantRyku

Very nice demo. The hack and slash is done well, the animations are smooth, the combos are quick to link, and without a mana meter I can teleport so high in the sky it takes me forever to buzz saw down lol. Honestly, without the mana meter the game is definitely broken with Sigurd being OP, but it was fun. Throwing ninja stars infinitely and teleporting everywhere while doing it was a blast. The boss attacks were cool too. I like that you added a function when he scoops up or stomps it also sends the minions flying. Little touches like this are really nice and immersive. Honestly, I'm not one to give too much criticism until a full work comes out. This obviously is fun in it's own little right. Well done.

ViperV

i'm not programming anymore. We have newly hires for that including the unity ports. I wish it was easy hiring an animator, nowadays they are either not into adult or already have their own campaign. it is easier to hire coders.

I still hoping if you could hired an animator, because even if your animate skill will improve to Chris level (I hope so), it will still sacrifice the time for programming it will slow down the progress that already slow.....

ViperV

good ideas! as for the enemies air juggling you, there will soon be a faster air recovery upgrade, but you can also use the Blink Shift ability to reset atm.

Don LUSH

Demo was quite fun althoug it could be just me or there is too many moves, like the standing charge slash and the flame slash could be the same move (press and hold 1 then at max power it adds the flame effect). As is it could be a good game with some polish like adding some invincibility frames after 3 consecutive hits (at least 3 times in the boss after a hit the zombies kept juggling me in mid air) or making the enemies slightly slower to make air combos more viable


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