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Sorry I'm a day late

🕑 Added 2022-07-05 22:51:41 +0000 UTC

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Peace Island

I will say: the guy behind Stray made his job a LOT easier by setting the game in an urban environment where the majority of movement is on flat surfaces, and using static triggers to handle more complex movement/interaction. Creating a dynamic controller that calculated quadruped IK on-the-fly easily required an additional six months of development. I do look forward to eventually playing STRAY, all the same. The creator started out like me - just a guy with a computer and a crazy idea. Having plowed the same road, I can only wish the guy the best of success.

Peace Island

We are using a variation of that. However- understand there are a few circumstances that render a static "Z" coordinate impractical - the tidal system being one of these. Therefore, we solved the issue using a single collider that references the mesh renderer on the ocean.

Auros Harman

Regarding the situation with the water, would simply tracking the Z coordinate work? Like, if there aren't normally locations below sea level, then simply detecting a cat hitting a negative Z value could trigger a "jump back to shore" reaction. (Potentially could even use whatever jump functionality exists -- seize control from the player for a moment, calculate the highest reachable nearby point, and jump to it -- rather than re-spawning onshore. Though that'd obviously be more work.) Even if there are locations below sea level somewhere, like a cellar under a building somewhere, it probably would be easier to box those off and disable the water reaction in those areas, rather than tracing the whole coast?

Andrew Pam

Given that "Stray" has gone to the #1 most wishlisted game on Steam and picked up a lot of media as a result, I sense there is an opportunity for games that let you play as a cat right now.


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