VRChat Avatar ReSkinner
🕑 Added 2024-07-07 19:51:16 +0000 UTCReSkinner is a Unity Plugin designed to help avatar skin creators apply skins to VRChat avatars. It provides a simple and intuitive way to set up and use skins, making the process easier for both creators and users. Best of all, it's completely free!
Features
- Intuitive Skin Application: As simple as selecting a skin, choosing a variant, and clicking apply.
- Creator-Friendly Setup: Just type in your info and click Create.
- Applies Materials and Prefabs: Automatically applies materials and prefabs that parent to the avatar's armature.
- Non-Destructive Prefab Swapping: Swap prefabs with skins without removing any user-added prefabs.
- Flexible FX Animator and Menu Switching: Switch out FX animators and menus non-destructively, with the option to revert at any time.
- Versatile Use: Works with any avatar, providing flexibility for creators.
Terms And Conditions
- Free to Use and Distribute: ReSkinner is free to use and can be distributed with your avatar skins, including in paid products.
- No Reselling: ReSkinner may not be resold on its own. It must be included as part of a larger product.
- Unedited Distribution: Ensure that ReSkinner remains unedited when distributing it with your skins.
The above is a video turorial detailing how to set up an Avatar Skin with ReSkinner and a rough overview of how the user will use it.
Changelog
ReSkinner 1.0
Initial Release
ReSkinner 1.1
Variants now support different Menus and Paramaters
ReSkinner 1.2
Fixed Variants sometimes being unable to apply Menus and Paramaters
ReSkinner 1.3
Added Tags System
Created Modular Avatar and VRCFury tags for the end user to see
Made Rig Combining optional via a tag
Fixed an issue where some skins were applying multiple materials to the same triangles by creating additional material indexes, this is now locked behind a tag
Made the Replace Menu and FX button controlled by a tag to avoid confusion for the end user
Added a description area for each Variant
Added functionality for unity's default Undo/Redo functionality.
A few things to note:
Prefabs must have the same name bones in the armature to be automatically applied.
Prefabs will automatically Max out any blend shapes with the same name as the avatar (as per it's listing in the skin)
If you need any help with this at all, please feel free to reach out to me on Discord: @Yargon