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Concept Art Portfolio Direction! A Guide for Lost Artists

🕑 Added 2023-09-22 20:25:22 +0000 UTC
Concept Art Portfolio Direction! A Guide for Lost Artists
Concept Art Portfolio Direction! A Guide for Lost Artists
Concept Art Portfolio Direction! A Guide for Lost Artists
Concept Art Portfolio Direction! A Guide for Lost Artists
Concept Art Portfolio Direction! A Guide for Lost Artists

Comments

Ramon Nuñez

Hey, The main difference between Environment Craft and Product/Object Visualization lies in the end goal. Environment Craft: Creating props to enhance a story or setting, like props on a movie set. Product/Object Visualization: Designing props to be turned into real, functional products, like a lamp to be manufactured and sold. The question really boils down to knowing where to focus your effort during the creation process based on the final use. If you have a passion for crafting props with real-world utility, that’s great and it can be useful during the creation process, but it may not always align with the end goal if the prop is solely for narrative purposes. So, just be clear about the end goal of your designs as it'll guide how much effort and what kind of attention to detail you need to put in during the creation process. Hope this helps clear things up. Feel free to drop more questions if you have any!

Вик

Hey Ramon! First, thank you for all this guidance and information 🙏✨️ I am definitely lost with the way I'm going since I'd like to incorporate many of these types in one. One question, as I am interested in designing props and turn them into products, I wonder if that would be more related to the environment craft or product/object one. Thank you again 🫡

Ramon Nuñez

Key art" se refiere generalmente a la pieza principal de arte utilizada para promocionar un producto, ya sea un videojuego, una película, una serie de televisión, etc. En este sentido key art entra mas en ilustracion, esto dependiendo de las exigencias del cliente puede o no necesitar diseño de personajes, por lo general el producto ya esta desarrollado y el artista encargado de hacer el arte promocional presenta ese producto de una manera mas visualmente atractiva mediante el uso de la narración a través de la expresión/gesto de los personajes y la composición. Si bien es cierto que el diseño de personaje por lo general esta asociado a la etapa de exploracion en arte conceptual, tambien es util a la hora de ejecutar ilustraciones como key art. Sobre todo cuando las composiciones exigen darle vida a personajes. Esto responde a tu pregunta?

Andy M

Tengo una duda, en qué departamento pondrías la creación de key arts? Entraría dentro de Character design?


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