[Honey Select] Yuki (Yakuza Kiwami 2) Character Mod Release
🕑 Added 2018-12-06 09:45:55 +0000 UTCMy first HS mod with two separate hairstyles in one package: 'Normal' (side ponytail) and 'Hostess' version. The hostess hair has some slightly visible alpha issue at the tips, but that's because the strands intertwined in a way that I'm not able to determine their render queue. And in my way of making the expression making more realistic, I ended up making the second expression (smile) a bit too subtle.
Download MEGA (or attachment below)
Requirements: Wide Slider, MoreSlotID, Party DLC
ID Used:
Back Hair - 201985883/ 201985884
Front Hair - 202985883/ 202985884
Head Type - 200985882
Eye - (none, using HS standard eyes)
Eyebrow - 251985882
Eyelash - 252985882
Cheek - 256985882
Eye Shadow - 253985882
Face Type - 250985333
Lip - 257985882
NOTES/BUGS:
1. Tears will be in off position when activated (although this one is not far off)
2. I made this with a potato machine, so I can't tell how it looks in 4K or whatever fancy high-end modes HS has now
Please report if there's anything wrong other than those already mentioned. Also feel free to suggest things that can make my mods better.
Comments
Light
the charácter have a distinct color in his head/face
Cunihinx
Hmm, I don't quite understand what you mean. Isn't when we open or close our moth, normally the lower jaw moves in one axis that is vertical? The rig is original straight from the game, with one jaw bone that can be rotated to open the mouth. That's how I do it in XPS and also when making expressions for HS (and possibly how they do it in the game).
justin stowers
You need to do a second pass over the skeleton that deals with facial animations because when the character opens her mouth it looks like it only has one axis of movement just open and shut.