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Dev Perspective: Paths and Routes

🕑 Added 2023-08-23 00:00:02 +0000 UTC

Comments

Sarah

And I will read it! I define it as choices that can make or break me getting to a desired outcome. I see it as failing if I want to be someone's romantic partner but end up as a friend or prospective partner. There was still a good story that was told, so I didn't "fail" to read or participate in a VN. But, I wanted an unfolding story of people starting a romantic relationship. It kinda sucks to think I'm making the "right" choices and then *poof* no kiss, no deep conversations, no cuteness they're just good friends or it didn't work out... There are a lot of points in BG3 where random side dialogue is actually an opportunity to earn approval or disapproval from LIs, and the level of approval determines what scenes you see with the LIs and if you can romance them or not. It is hard to figure out though and I think I'll just look up a guide '^_^

Steamberry Studio

I have a huge write up on the concept of "choices that matter" that I want to post some day. It's such a tricky and complicated topic to address though so I'm constantly editing and trying to refine my thoughts on it. But one day! One day, I will post it! 🤣

Sarah

I have been playing a lot of Baulder's Gate 3, with different characters (who have different races and specialties). I think the devs did a good job of changing even small interactions with NPCs based on who you chose to play as. It might be analogous to VNs because different character choices do matter? Like it is the exact same setting and conversation, but you can choose to be tired, friendly, overwhelmed, or sad which would change how the NPCs respond, thus giving the scene variety? I think having multiple answers that are valid (so not losing out on LI approval) help make for good variety (similar to Reverie Ebon Light).

Steamberry Studio

Honestly, after working on a game that does have a shared path set up, I found that I really don't enjoy it. I much prefer to write separate and unique story lines like Gilded Shadows and Changeling. I think When Stars Collide will be the only "shared path" style game I ever make. It's just not as fun to explore the same path five times (though I think it's a valid style of game, of course), even though I am trying to come up with different story climaxes and different character moments. In some ways, it's interesting to explore the same events with different characters, showing how different people react to a specific situation differently. But at the same time, there are a lot of limitations in how different I can make each character "route" because, as I mentioned, the path to those route stops...is the same so I can only justify so much variation between the character scenarios. I much prefer the flexibility I have when everyone has their own story. Even if it sometimes requires more writing to do it that way. LoL *stares at the GS word count*. 👀

Hailey Castaneda

I like to think of myself as a romance veteran I read, play, and watch it like no tomorrow. That being said I can 100% say I love how you path your games! Too many times I’ve felt frustrated because I couldn’t see the path the creator was trying to take with their characters but yours are ALWAYS so well thought out! I especially love and appreciate that you take the time to put into the game that lets us know whose path we’re taking and even the flowchart in GS ❤️ super Thank You on that because I got to see my favorite scenes but tweaked differently *cough* Caleb 🫣! I’ve never had anxiety playing your games and have never been disappointed and it’s amazing how each character gets their own story rather than how some creators have the “same” ending no matter who you romance.

Faith Nelson

Hey, I will happily hop down that rabbit trail with you whenever you want to go! :)

Steamberry Studio

Yeah! One of the things that sparked all these different thoughts and write ups was working on When Stars Collide and repeatedly butting up against misconceptions regarding games structured this way. And then realising that many of said misconceptions are due to how we talk about them and the language we use. The more I think about these topics the more it's a rabbit trail honestly. 🤣

Faith Nelson

I really appreciate your thoughts on this, partially because language and word choices are so personally important to me, and partially because seeing how people THINK fascinates me. I would not have come to that analogy my own, but I agree that it works well. A game with shared paths along different routes will be in many ways harder to communicate clearly about without that shared understanding, but having a way to define your own thinking about it makes it much easier to wrap that thought process up in words to hand over to someone else, complete.


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