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Episodic schedule

🕑 Added 2024-04-30 03:57:53 +0000 UTC

Comments

Rebecca Anne Betzold

I'm 90% here for the characters and 10% here for the plot, so you do whatever feels best to you and I'll continue to support you :) <3

VS

And because I didn't see this when I posted my, "This!" under Faith's original comment: much as I've enjoyed your plots (and I have - congrats on making the VERY short list of games I've 100%'d), I'm just as here for the characters as the big world shattering events. I think the sort of players who enjoy your games will mostly be in my camp on that front, with the characters being as important as the story. Chapters about them may not be as action packed, but that doesn't mean they won't be just as interesting.

VS

This is, essentially, what I came down here to say, so rather than typing up a small book of my own, I'm just going to chime in with an enthusiastic, "What they said."

Steamberry Studio

Yeah, keeping everyone in the loop is a given. 😌💗 As I get closer to finishing the revision (LoL. My dream. To be finished writing 😭) I am looking at the chapters and wondering how to divide them up. My main reason for wondering is less about gaps and schedules and more about story honestly. But that feels like a very Developer Thing (tm) to worry about. But I think about things like....episodes where not much happens or episodes with huge cliff hangers. 🤔 For instance, in Chapter 2 almost nothing happens plot wise because it's still an intro chapter. Nymera gets a tour around the ship, is able to learn the back stories of the love interests and there's a conversation that somewhat further sets up a minor sub-plot. I can't help but think it would make for a very lacklustre episode on its own even though it's not a short chapter, at 53000 words. 😩 (Of course, this is a special case because episode 2, by default, will be released with an updated version of the prologue and chapter 1 anyway). But there are some later chapters similar to this in the sense that plot-wise not much happens because the chapters are much more character focused. There are other chapters that cut off quite suddenly and would leave players hanging for months. I feel like these things are maybe not as much of an issue in other episodic releases I've played because each chapter was clearly written to be a self-contained episode. But the drawback of writing my game in advance is that I feel the chapters aren't necessarily structured like episodes, which may leave them feeling inadequate as individual releases. Releasing them as duos will probably help mitigate that. So yeah. XD That's where I'm really coming from!

Faith Nelson

Consistency is far more important than length, to me. Small bursts can certainly be frustrating, but long delays are much more so. You communicate well, so delays wouldn't leave any question of whether the project had been abandoned, as some creators do. Ultimately, I think do what works best for you, just keep us in the loop.

Meredith Carr

Comment coming later when I’m not on my phone.


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