Patrefans
vercidium from patreon
vercidium patreon

August Update

🕑 Added 2025-08-12 23:03:10 +0000 UTC
August Update

Comments

Vercidium

C#, it's currently using .NET 8.0

Hommee

This Engine was based on C# or C++

Vercidium

Hi what do you mean sorry? You should be able to message me here on Patreon. I’ll try messaging you

Y.

sorry to ask, but why is chat not working

Vercidium

I'm storing 1 byte per voxel, which represents the material (0 = air, 1 = brick, 2 = cloth, 3 = concrete, etc). It doesn't store colour as these voxels won't be visualised, they're just used for audio in the background. The map is composed of 32x32x32 chunks of voxels. No fancy octrees or anything 1-byte-per-voxel is the same format that MagicaVoxel uses. It's a great tool but I haven't used it for animated models, you might end up with a complete separate voxel model for each frame of the animation, which is a lot of data. Are you considering using a traditional rigged model like in Blender, then converting it to voxels in real time? What's your current approach?

Nick McKay

What format do you use for the voxelizer? We're currently struggling to design a good pipeline for our artists to create animated voxelized objects.


More Creators