Matte Replacements | Update v1.31.1
🕑 Added 2025-08-26 13:30:00 +0000 UTCBreathe Life into Your Worlds! Transform your game
This mod replaces the 2D scenery with 3D landscapes, giving your worlds depth, dimension, and a more open feel.

Base Game & Seasons Compatible
Installation:
Extract the file into your Mods folder (REMOVE OLDER VERSIONS)
Highly Recommended Mods:

v1.31.1
Fixed a DX11 Texture Issue
Other minor fixes
v1.31
Added replacements for Enchanted By Nature
v1.30.1
Fixed an issue where 3 squares would be visible near a lot in Moonwood Mill
Now the files for the clouds will be a separated optional file, so you can use custom cloud replacements without issues
v1.30
A Visual Overhaul, Updating the majority of the backdrops and giving them a refreshed look!
v1.29
Added replacements for the Businesses & Hobbies
v1.28.1.1
Fixed an issue where the roads in the matteSO_Backdrop_01 replacement were flashing red (thanks to Boldenbeau on Patreon for letting me know about this issue!)
v1.28.1
Fixed an issue where the matteGCW_Backdrop_Hills_01 replacement would be floating above the world when loading into a lot in Willow Creek or Newcrest
Overhauled visuals for EP04_Island_01_matteCoastal_01 & EP04_Coastal_01_matte_02
Lowered Polygons on some backdrops
Changes to the matteEP03_Fashion_01 replacement
Minor changes to the matte_ep07_resortIsland_01 replacement
v1.28
Added Replacements for Ravenwood
Removed placeholder meshes on a Base Game backdrop replacement
Lowered polygon count on some replacements for improved performance
v1.27.3
Updated visuals for EP04_Island_01_matteCoastal
Updated matteSO_Backdrop
Lowered polygon count on some replacements for improved performance
v1.27.2
Updates to replacements EP04_Island_01_matteCoastal, matte_GP11_Mountain_Inland & MatteGP11_mountainCoastal
Fixed a Dx11 Texture issue and minor changes to Matte_EP08
Updated Model for matte_EP08_Backdrop_Valley & matte_EP06_HollywoodHills
Lowered polygon count on some replacements for improved performance
v1.27.1
Updated the mesh of the matteEP16_CityHills
Visual Updates to the matteGCW_Backdrop_Hills & matteSO_Backdrop replacements
Updated water texture for matteEP02_oldTown replacement
v1.27
Added Replacements for Ciudad Enamorada
v1.26.2
This update fixes an issue where there would be red flashes on some backdrops
Lowered polygon count on some replacements for improved performance
Updated Models and textures for some backdrops on different worlds
v1.26.1
Fixed an issue where textures for the Base Game & City Living backdrop buildings would appear missing (aka purple with question marks) on DirectX11
Lowered polygon count on some replacements for improved performance
Updated Models and textures for some backdrops on different worlds
v1.26
This update adds even more trees on majority of the backdrops, from Pines, to Maple trees, the update makes the existing replacements feel more rich in vegetation than older versions!
Lowered polygon count on some replacements for improved performance
Updated Model for the matte_EP11_hills replacement
v1.25.5
Fixed an issue where the tree textures wouldn't show up on the matte_EP11_hills_01 replacement
New model and textures for the matte_ep07_naturalIsland_01 replacement, fixing an alpha issue with the previous replacement
Lowered polygon count on some replacements for improved performance
Visual enhancements for the matteGCW_Backdrop_City_01 replacement
v1.25.4
Updated models and textures for:
matteGP01_Backdrop_Hills_01
matteGP01_Backdrop_Hills_02
matteGP01_Backdrop_Hills_03
v1.25.3
Updated models and textures for:
matteEP02_oldTown_01
matteEP02_rural_01_Mountain_01
matteEP02_Island_04
matteEP02_MountainRange_01
matteEP02_Island_01
matteEP02_Island_02
matte_ep07_resortIsland_01
v1.25.2
Lowered Polygons on some backdrops for better performance
Visual improvements on the matteEP02_oldTown replacement
v1.25.1
Lowered Polygons on some backdrops for better performance
Visual improvements on some City Living replacements
Improved snow texture for the matte_EP09_InnerCity replacement
v1.25
Added Replacements for Jungle Adventure
Replaced the EP04_Coastal_01_matte_01 backdrop
Updated the matte_EP12hillsTileable_01 backdrop replacements to have more trees
Minor changes to the matteGCW_Backdrop_Hills_01 such as extra trees & additive lights
v1.24
Added Replacements for Tomarang
Updated model & textures for the EP04_Coastal_01_matte replacement
v1.23
Added Replacements for Evergreen Harbor
v1.22.1
Added Replacements for Copperdale
New Mountain Meshes for select backdrops
Added Additive Lights to the matte_EP06_CelebrityBlvd_01 replacement, now the simlish Hollywood sign will be visible during the night!
Lowered mod size by around 200MB
Replaced a base game backdrop (matteGDGW_shellBackdrop)
v1.21
Added Replacements for Henford-on-Bagley
Updated model for matte_EP06_HollywoodHills_01
v1.20
Added replacements for San Sequoia
Added extra details on some replacements
Minor changes on the Discover University replacements
v1.19
Added Replacements for Britechester
Fixed a texture issue where the replacement for matteEP03_ArtsQuarter_01_panorama_01 would look messed up during Winter & Fall Seasons
Clouds in Sulani will now be visible (This wasn't being caused by the mod, just decided to fix it)
v1.18
Added Replacements for Chestnut Ridge.
Fixed an issue where one of the backdrops in Evergreen Harbor would be completely black.
v1.17
Added replacements for Snowy Escape
New models & textures for matteGCW_Backdrop_Hills_01 & matteSO_Backdrop_01
Lowered mod size by 90MB
v1.16
Added Replacements for Moonwood Mill
Lowered Mod file size
v1.15
Added replacements for StrangerVille
Minor changes to the mountains in Windenburg
Minor changes to the Backdrop mountains in Oasis Springs
v1.14
Added replacements for Tartosa
Replaced Windenburg's old replacements with completely new ones
v1.13.1
This update adresses some issues in the 1.13 [City Living Update]
Fixed an issue where there would be a texture & mesh bug in the Uptown and MyShuno Meadows areas
Minor changes in the Fashion District backdrop
Improved textures and bigger size for the 3D Uptown backdrop in the MyShuno Meadows area
v1.13
Added Replacements for San Myshuno
Updated Model for Bedrock Strait
v1.12
Added Replacements for Sixam & FutureSim Labs
v1.11
Added a 3D replacement for the Base Game 2D Rocks
Lowered polygon count in some models
v1.10
New Meshes for Base Game & Outdoor Retreat
Added replacements for the rest of Del Sol Valley
Very minor changes to Brindleton Bay' replacements
v1.09
Added replacements for Brindleton Bay
v1.08
Added Replacements for Sulani
v1.07
Added a replacement for Windslar in Windenburg
Minor changes on the city skyline mesh
v1.06
Lowered the amount of vertices in some models
v1.05
Added a Replacement for Olde Platz In Windenburg (Get Together)
Updated model for the Buildings Skyline
Very Minor changes
v1.04
Updated models & Textures for Bedrock Strait in Oasis Springs
Altered more cloud meshes, so that they won't clip through the backdrops
v1.03
Improved Texture & model for the Buildings skyline
Altered cloud mesh, so the clouds won't clip through the Backdrops
v1.02
Updated Model & textures for "The Pinnacles"
Added Replacements for Granite Falls
Some extra minor additions for Willow Creek & Newcrest
v1.01
Updated for Get Famous
Improved Model for Oasis Springs
Comments
IDK
That could be because of EAs distance clipping, it is recommended to use graphics mod by simp4sims with this mod to fix this issue (link is under the "Recommend Mods" section) ♥️
Мария Котова
Thanks a lot for that. It is very cool!☺️ But I ran into a cloud bug. They disappear when the camera is rotated. Game version 116.240 DX 11 https://drive.google.com/file/d/1A07d_EMa-V3rVtS41PZnxOUVEBCV6i1U/view?usp=drive_link
Tacki
Just discovered this! Wow!!! Thank you, i love it
symplesims
Thank you, one of my must haves!
IDK
Thank you for the screenshot, probably happens because of the latest dx11 update, I'll look into it 💓
Max
Thank you for your work! But i've encountered a problem. In San Sequoia, if you look from Hopewell Hills towards the city, the buildings in the background turn purple at night. I even tested it with no other mods installed, but it still looks the same, so I don't think it conflicts with anything. Any ideas why this happens? Screenshot: https://drive.google.com/file/d/1OHjLN170jwRlfmoElI35pk1G3WA5z5Kr/view?usp=sharing
IDK
Working on a fix! thank you for letting me know!
Kyle_Broflovski
unfortunately the mod is causing a terrain texture glitch in Moonwood Mill, where there are ´´three squares ´´floating near the 40x30 lot :(
Teapressed
can you make a version that doesn't change the clouds? the override for the clouds i use doesn't work anymore when i use both mods 🙏
Highlightcw
Thank you, just a quick question.. This shouldn't affect k-hippie enhancement mods but rather increase the visuals?
IDK
I don't think this is something that was caused by the latest patch, I remember during the testing of the mod, when I was zooming too far in the same clipping issue would happen, the graphics mod by Simp4Sims fixes that issue 💙💙 So technically it is compatible I'd say, but you should you the graphics mod, it also happens in other worlds as well!
Sausage Collaboration
Hi! I wonder if the mod is compatible with the May 27 update. Dol Sol Valley seems to be affected. https://forums.ea.com/idea/the-sims-4-bug-reports-en/background-from-the-pinnacles-disappears/12213780
Victoria Flower
Hi, this mod doesn't work with cloud replacement, is there any way to fix this?(
—
it actually works with no fade on everything!! you have to make an "overrides" folder in the mods folder then put the matte replacements file in that folder and it should work :)
MelonLord
Hi @Simsiboy, i really love your matte mod but there's a really big issue i'm facing. It seems to do this (shown in video) and I've done 50/50 and identified that it was indeed caused by matte replacement. Any idea on this ? I'm on latest version and using ultra settings (disabled post processing and edge smoothing), location is san myushino. VIDEO LINK: https://imagekit.io/tools/asset-public-link?detail=%7B%22name%22%3A%22The_SimsTM_4_2025-05-09_12-06-22.mp4%22%2C%22type%22%3A%22video%2Fmp4%22%2C%22signedurl_expire%22%3A%222028-05-09T19%3A15%3A10.753Z%22%2C%22signedUrl%22%3A%22https%3A%2F%2Fmedia-hosting.imagekit.io%2Fe553535b7dff4d14%2FThe_SimsTM_4_2025-05-09_12-06-22.mp4%3FExpires%3D1841512511%26Key-Pair-Id%3DK2ZIVPTIP2VGHC%26Signature%3DOBXLbyi~LYr9rY5DVFLt8cyaKyyUTWuA-HfEHb-0ZYDDMZSQDV3VukQ-fLC2MBTLXscUAHwpUMhO-yOoaaBYso-8-0pA8p8DTSGuoMqhzjIxya2wVnRp2dD2XE6btDgwS1fEuC6Kq~wEc5orLyU2KTPh7-N2apaGGfRbPMDo7JmNcE~IJVFpzDyIpA8Jv19bjLHyAYPyEMSbw9zgREDL18kwzYuepY5I0t-iGCnVP6cg8uql38qSVgNeThAtXhvLgmnokwNlewwfwNcOP13qwc-vtDZxbE9bLbodwdm6gVWjGBoPasNGBoDo67sROtZPgoH7IG4U43onEhIhZdAo0w__%22%7D
Victoria Flower
Please add a compatibility patch for No Fade On Everything(((
veeeeee
idk if you need it anymore but I tried the Override folder method mentioned by MizoreYukki (except I put this mod as prio over no fade) and both mods work for me now!
veeeeee
Do you have MizoreYukii No Fade Everything? I had the same issue and it's because the two mods override the same assets I think. If you do, using the Override folder method mentioned by MizoreYukii works!
Half-Elf Addict
Hello! For some reason the backdrops seem broken. They're super stretched, overlap in an ugly way and don't look the way they're supposed to. It's like their placement, mesh and XYZ scaling is completely off. I'm using map replacement mods that replace the map when you go into the world tab, as well as cosmetic changes to the loading screens, intro and main menu. That's about it, though. I've nothing else that should be interfering with the background. I installed both the matte tree replacements and the matte replacements mod. Pls help. I'd love to be able to use this! On the latest version with all DLC including Businesses & Hobbies. <3
WizzySim85
OMG ...
cerulean_crayon
Hi! Does this conflict with any of khippie's overrides? This is such a brilliant concept!
Mamatillan
I love this mod so much. It's on my wishlist for backing when/if I get back to working and getting an income again. You're awesome, Simsiboy!
woohoowitchsims
Hi! Is there any chance to have this mod be in separate packages per world? I don't own some EPs and GPs that have worlds and it'd be nice to just pick and choose. I'm trying to minimize my Mods folder for performance but I just can't let this mod go. Thank you <3
fftamfan
Amazing! Thanks for quickly updating and fixing the issue. I tested again with the new update and can confirm there are no red lines anymore in Oasis Springs.
IDK
Thank you for the screenshots 🤍 I'll work on the issue ASAP! Expect an update in in a few hours or tomorrow!
fftamfan
Problem occurs in both build mode and live mode. Here is some screenshots: https://1drv.ms/f/c/4a1c877de92792d1/EmKt7pw3J2RMjAWPJ2dJXXABzYWT9ygw4hb-TgHXo2Xljw?e=xg6i8f
fftamfan
I only noticed it in oasis springs so far. Most neighborhoods are affected except Bedrock Strait.
IDK
The sunblind mod doesn't have to do anything with the red flashes 😁🤍 Is it only in oasis springs? And if so, in which neighborhood? 🤍
fftamfan
Thanks for updating the mod. Sadly I am encountering the red flash lines, specifically in Oasis Springs backdrop while play testing with only this mod installed. I do however use the sunblind lighting mod which edits the game's world map files.
Mika
I apologize for my poor English; it’s not my native language. I know that the mod conflicts with the No Fade On Everything mod by MizoreYukii. But is there any way to make them compatible? Thank you very much for your work.
Dreamview
Hi Matte! I really love your work ... without this replacements.. I simply cannot play. I was wondering if you can also recreate skies in TS4 to look more realistic?
Daniel Costa
Thank you so much!
IDK
Added a second link!
Daniel Costa
Hi! Can you please provide an alternate link to download Matte Replacement? Simfileshare has been too slow, it's giving me 3 days to download this one file
Josefine
thank you!
IDK
You're talking about the base game backdrop that's used in Willow Creek and other worlds? That was very possibly caused by a recent DX11 update (something about improving how items load in the background or something like that), it fixes it self after a few seconds. I unfortunately don't know how to fix that, I also saw a post on Twitter where the vanilla backdrop is floating so I'd say that's a DX11 update issue and not a mod issue I guess it is more visible with the mod because there are more polygons and mesh groups than the original backdrop.
Josefine
This is one of my must have mods! love it sm. But in some of my saves the backdrop is floating? any idea how to fix that?
lastimpulse
Awesome, thanks!
IDK
It doesn't ❤
ridż
tyyyy <3
lastimpulse
Absolutely love this, does it conflict with softerhaze's Sunblind?
David Willyam
Hi, I always use your mod with lighting settings on "Very High", but now I have the red flashing after the recent update. What can I do to fix it? Thanks
IDK
Red flashing is mostly occured from the Lighting Quality set to low!
Commodore
This mod is so good! But it's conflicting with Evergreen Harbor and having 1-3 large flashing red boxes appear near the backdrop of the map!
Adolfo H M
Since I don't like the mess that EA makes mixing 2D things with 3D, I don't know if there is a mod that replaces the houses mixed with the 2D trees or another that replaces all the 2D cardboard.
Adolfo H M
Hello, The mod is nice and feels much better with 3D trees, but I just want to suggest that it be expanded so that the "houses" with 2D "trees" are 3D and one question, how did you modify the mesh?
IDK
Aw that's so sweet! thank you for letting me know about this issue!
heidi (Team de luniversims.fr)
Thank you with all my heart. Later this week, I'll tell our subscribers about this fabulous mod, I'm behind on other projects, so I'll do it as soon as I can, thanks again!♥