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On Content Density

🕑 Added 2025-04-09 12:17:43 +0000 UTC
On Content Density
On Content Density
On Content Density

Comments

Kyzrati

Yeah the original garrisons were designed before RIF was even a thing, so updating/expanding them became inevitable once they became a place you could actually spend a large portion of a run! Even now with Beta 15 I'm still adding a few more new areas in there since so many people have been playing and enjoying RIF (or now ECA--yet another newer reason to visit multiple garrisons!). Garrisons were a lot less variable before, so while it was a lot of work, being able to mix in encounter rooms was a game-changer for that experience.

Mole Playing Nice

The garrison variety is a huge part of what makes RIF so enjoyable!

Kyzrati

Awesome, thanks! I have unfortunately been doing less writing in order to focus on development itself due to the sheer scope of what's being worked on these days, but in this case I did see an opportunity for some fun and interesting data, and timely as well since I just got the X3 update out and there's no immediate need for a patch (although I did also spend a couple hours today debugging and preparing a short-term list of new things to patch in maybe soonish... still a bit early since it's a weekday so feedback and general run observations will be slower :P). This article could also eventually serve as some context for the Beta 15 release as well, and maybe I could put another version over on the blog...

Jonathan Sköld

Interesting read, this game is packed with so much, I love it! Please keep doing what you're doing! My favourite game to play and read about these days.


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