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Extra stuff for QoL plugin

🕑 Added 2022-04-03 12:16:10 +0000 UTC

Comments

King

ty is speedhack.dll clash

Tonic

I am unable to check right now as it seems the server is in maintenance but there could be two reasons why it doesn't work, one being you are using speedhack.dll plugin or you didn't check the disable qol plugin updates option in the QoL settings and multi-tool overwrote the qol plugin with the public one. *Edit* I've tested both on TW and they work fine so the issue is one of the above things I mentioned. I will say that I noticed if you run NVIDIA Overlay and you have a keybind like [ ALT + R ] in the overlay, the overlay will prevent the keybinds in-game so that's also something to pay attention to.

King

Time Dilation tw doesn't seem to work Toggle and Hold No change why?

Tonic

The default value is 1, 5 is a standard number people use for time dilation in the game.

King

Time Dilation 5 is a normal value?

Tonic

Now you're getting it 😅I know it's not ideal but it's how it is for now till I get around to working on a patreon-specific multi-tool that will auto update and other stuff.

Liana

It's working with old versions and not with new ones, just tested ingame on my BM 🤔edit: nevermind, i get it now - i cant open QoL settings after editing the xml - thats a bummer

Tonic

If you're referring to the physical file, that's multi tool its self. I explained that above "The variables for rotating the camera on skills will get removed when you open & close the QoL settings in multi-tool so keep that in mind." The trick is just don't open it, edit the xml manually.

Liana

its still deleting the rotate="1" rotateDelay="50" from multitool_qol.xml when starting with 22/05 or 23/05 version

Tonic

Uhhhhhhh I might of made a boo-boo when making it compatible with VN/TH region, just use the previous one *Edit* The uploaded one should work fine for all regions now. The one uploaded on the 22nd (yesterday) was just specifically to make it compatible with VN/TH and wasn't needed for NA/EU/KR/TW/JP

Liana

ground speed not working too

Liana

hey there, is there any reason why the latest version is deleting the whole "rotate" part vom QoL.xml? .. its not working anymore

Tonic

I've uploaded a newer one. It should do the following: - Reduce speed by 25% if movement speed debuff applied - Reduce speed by 75% if in chi revive state The implementation is not idea and may not work most of the time, still looking into a more proper way to detect movement speed debuffs but it should work most of the time granted you don't have points in movement speed. I don't have any simple and quick way to apply movement debuffs but I used a similar reduction method on the UE3 client and it worked fine so 25% should be good enough.

Liana

ok, i appreciate it

Tonic

Uh I can look into it, currently investigating some crash issues that are hard to pinpoint.

Liana

any way to fix getting geo-checked when receiving a movement debuff?

Liana

works perfectly now, thanks :-)

Tonic

Alright I added the change in, walking backwards now scales 1:1 to groundSpeed and I added an additional variable called useMaxSpeed to say whether or not to give the speed boost to sprinting / jumping. Just add it into the groundSpeed option, look above at the edit for the new version + how to add the variable in.

Tonic

Alright, I can add it, i'll update the main post when it's done with the newer one and I can do both walking and walking backwards. They're separate.

Liana

going backwards is not faster, just tested it :( and the increase is really obvious to see for sprinting, idk if its possible to only set it for walking and walking backwards

Tonic

Backpedal? You mean walking backwards? It might but if it doesn't I can add it in no big deal. Can also add in swim speed as well if you want to role play michael phelps. Off the top of my head I know it controls running/sprint/crawling.

Liana

does the ground speed include backpedal speed too?


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