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Supper Mario Broth: Special Zone, Issue 30: Mysterious Mountainside

🕑 Added 2020-01-08 15:09:54 +0000 UTC

Comments

Supper Mario Broth

Thank you very much for your kind words! I hope the upcoming articles will be satisfactory, as well!

Supper Mario Broth

Thank you very much for your kind words! 1. I thought the same, however, it seems the game just replaces the rippling wall with a normal wall having the same texture when far away. I could not get it to show the inside of that cube; although perhaps I overlooked some scenario. 2. That is correct; I could have demonstrated it that way, but I usually explain the concepts behind everything and getting into the specifics of the cloning glitch is a whole article in itself, so I oversimplified the situation by claiming I could not show it. I apologize. In the end, there are numerous ways to show the transitions, but few that would not require additional explanations. I will try to avoid such statements in the future!

finnigan

amazing article. thanks for your hard work!

Charles (Dex)

A great article as always! Two comments: 1. The low detail area could perhaps be used for replacing the wall if the camera is very far away? (farther than the game normally allows while having it in view) 2. There are a few ways to demonstrate the Wet-Dry World loading transition - the cloning glitch causes the object in Mario’s hands to be replaced when the transition occurs, as new objects are loaded over old ones. Also, entering with the water level at minimum from the downtown side causes Mario to start swimming at the transition point - see https://youtu.be/QxL_ZfNETpM


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