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Advanced Locomotion System - Weapon Integration

🕑 Added 2022-01-11 05:37:58 +0000 UTC
Advanced Locomotion System - Weapon Integration

Comments

Thilina Premasiri

Hi, check this guide for that. use the latest release. https://youtu.be/RJfSP7YmdA4

Jonathan Santos

Hello, I wanted to implement the shooting system in my project, which files do I need to extract?

Thilina Premasiri

I'm sorry, I haven't kept older versions of the project. the UE4 version is the oldest version you can download in this post. https://www.patreon.com/posts/63654325

Hakan Aydın

Hello, I want to follow you from the beginning but after the TPS project so what should I do ?

yousf

ok I am waiting but It's a really nice project. Thank you

Thilina Premasiri

as this is still a work in progress project, I haven't tried to package it yet. So, there can be build errors. But yes, I will try to build myself and make a video.

yousf

Hello, I downloaded the project but it has many error also i can not packaging to pc or android because errores, so if you can fix it and make a video on it, thank you for creating this game

Adi Hermanto

Thanks for the quick reply, I really appreciate it. Hope you can integrate tanks and other vehicles into this project soon. Wish you the best of luck with all your projects. Cheers mate

Thilina Premasiri

i don't have a tank at the moment but i have worked on helicopters up to some level. spawning part is already there, https://youtu.be/rF9AxU0q80I

Adi Hermanto

Great, I will give it a go. Is there also a tutorial on how to integrate vehicles and tanks into this project? Can I also integrate a target point into this project? So instead of spawning in a small area, I can spawn the teams in two different locations and they proceed towards each teams base and attack along the way.

Thilina Premasiri

of course. this episode might give you an idea how to have different meshes.

Adi Hermanto

Great tutorial series! is it possible to spawn other characters such as tanks or vehicles? also is it possible to use different meshes to differentiate between ai teams instead of using colors?

Andy Fleming

Yes, I see that the migration confirmation list includes more than just the WeaponsPack folder (those must be the dependencies you've described). I'll replace the default ALS inputs with the ones listed at the beginning of your ALS Weapon Integration video and try to follow along from there.

Thilina Premasiri

When you migrate guns in bp folder, it will show all the dependencies. You need all of them to work properly

Andy Fleming

I'm also interested in starting from the ALS tutorials. I'm just migrating the WeaponsPack folder to a fresh ALSv4 Project. Do you think this will be sufficient for starting the first ALS tut video or should I migrate additional folders?

NickP

I've downloaded TPS from session 109. Sol I'll add ALS into that, and give it a go. Nick

Thilina Premasiri

then you can download this project and a fresh ALS project from the marketplace link. And integrate guns and other assets from my project as needed

NickP

Thanks, but it also contains the code that you are developing in the sessions. I was looking for a 'starter project' so that I could follow along in the sessions. Nick

Thilina Premasiri

you can download the release in the above project file link

NickP

Hello, so which download of the Third Person Shooter do I require to follow along with this, please? Nick


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