Advanced Locomotion System #11 - NPCs with Different Default Weapons
🕑 Added 2022-01-24 05:50:53 +0000 UTCIn this episode of the unreal engine advanced locomotion series, I am going to integrate start working on NPC AI characters. Here we will be re-using the default AI controller available in ALS system which allows AI characters to randomly move around while focusing on the player character. Additionally, we will implement a way to define the default primary weapon the characters will have when we start the game. So, we can select a gun for each character out of all available gun types and when we play the game, each character will have the previously selected gun in their hands.
Advanced locomotion system: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4
Project Files: https://www.patreon.com/posts/63654325
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Sven Ropertz
OK thx
Thilina Premasiri
hi, use this link https://www.patreon.com/posts/63654325
Sven Ropertz
Hello, the password is not working