Patrefans
CodeLikeMe from patreon
CodeLikeMe patreon

Unreal Engine Battle Simulation - AI Improvements (ALS #34)

🕑 Added 2022-02-23 04:31:41 +0000 UTC
Unreal Engine Battle Simulation - AI Improvements  (ALS #34)

Comments

DjSadhu

Thank you, it's working now! The navmesh wasn't updated at all 😅 Now I crunched out a huge green navmesh for the entire city and they are on patrol as we speak :)

Thilina Premasiri

Well, that depends on where you actually needs navmeshes. You can put navmesh bounds volume only on streets

DjSadhu

Thanks for checking! Could my map be too complex? How/where is this navmesh built? My map is like a big city with lots of buildings.

Thilina Premasiri

Hi, I just tested and patrolling is working. I created a new map called ALS_test in the Levels folder. there is a patrol NPC. in the default map, there are no patrolling enemies. They engage in fight right after start

Thilina Premasiri

sure, I'll check and get back. recently i noticed sometimes the navmesh is not generated. had to reload the map. check if the navmesh is properly generated. when you press P, you should see that in green

DjSadhu

Maybe it is something I did, but the last version where the Patrolling NPC patrols, is OneDrive_2022-02-20. After that it fails to start walking. Could you check if this patrol function still works in later project versions?


More Creators