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Unreal Engine 5 - Flying Car - Exit Camera Transition
🕑 Added 2022-05-02 18:11:33 +0000 UTCToday, In the flying car series inspired by blade runner flying car, I am going to work on smoothing out the camera transition when the character exits the car. Here, just like when the character enters the car, the camera angle will persist when the possession of the player controller changes from the car pawn to the character blueprint.
password=CLM_FlyingC
Comments
Thilina Premasiri
can be fixed by disabling input when the player starts exiting the car. I will check that next time when i do some update to this
The character is still in the process of getting out of the car, pressing move, and the vehicle will continue to drive