Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #84)
🕑 Added 2022-07-12 07:00:04 +0000 UTCThis is episode 84 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to improve the AI system for enemy patrols by implementing a way to set the wait time at a point in the patrol path. Using this system, we can define how long a patrolling AI character should wait at a point in the patrol path. Also, by setting this value to 0, we can make characters continuously patrol without stopping.project files
https://www.patreon.com/posts/63654325
Comments
Thilina Premasiri
well yeah, but hard to explain how, in a comment
Thilina Premasiri
already have a bullet camera for headshots in sniper
Thilina Premasiri
Not good. Still don't see a way out from the crisis.
Shil
Is it possible to have a circular patrol around a building with two guards at the entrance of the building. When the npc with the circular patrol path around the building Walks infront of the guards, the guards sulute him and then they carry on with there behaviour.
Shil
I’m just throwing some ideas out there. It’s totally to you what you want to do.
Shil
Also a hit direction marker
Shil
Can you make a area scan where it will highlight enemies in a certain range.
Shil
Also, a melee socket and maybe add a weapon or two. I got everything inside a radial menu with guns seperated in submenu’s.
Shil
And maybe the characters bone(skull) seen getting penetrating the skull and fracturing bones. I think that will be to over whelming for you.
Shil
Is it possible to add a chance of Critical hit and when Critical hit is activated, it does the bullet slow motion camera.
Shil
How is everything in Sri Lanka. I live in Toronto Canada. Sri Lanka is really punishing.
Shil
I saw a a video where I guy made the als character do a dive/dodge in slow while shooting motion(like max Payne) it looked cool
Shil
Yes on the belt line
Thilina Premasiri
There is no prone implemented in ALS. do you mean like a hanging grenade in belt?
Thilina Premasiri
Can do. need to find some suitable animations
Shil
When he stops can you play a montage like smoke a cigarette
Shil
Hi there, is there a prone position I don’t know about. Is possible to get a socket for throwable that will be populate with current throwable selection