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Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #84)

🕑 Added 2022-07-12 07:00:04 +0000 UTC
Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #84)

Comments

Thilina Premasiri

well yeah, but hard to explain how, in a comment

Thilina Premasiri

already have a bullet camera for headshots in sniper

Thilina Premasiri

Not good. Still don't see a way out from the crisis.

Shil

Is it possible to have a circular patrol around a building with two guards at the entrance of the building. When the npc with the circular patrol path around the building Walks infront of the guards, the guards sulute him and then they carry on with there behaviour.

Shil

I’m just throwing some ideas out there. It’s totally to you what you want to do.

Shil

Also a hit direction marker

Shil

Can you make a area scan where it will highlight enemies in a certain range.

Shil

Also, a melee socket and maybe add a weapon or two. I got everything inside a radial menu with guns seperated in submenu’s.

Shil

And maybe the characters bone(skull) seen getting penetrating the skull and fracturing bones. I think that will be to over whelming for you.

Shil

Is it possible to add a chance of Critical hit and when Critical hit is activated, it does the bullet slow motion camera.

Shil

How is everything in Sri Lanka. I live in Toronto Canada. Sri Lanka is really punishing.

Shil

I saw a a video where I guy made the als character do a dive/dodge in slow while shooting motion(like max Payne) it looked cool

Shil

Yes on the belt line

Thilina Premasiri

There is no prone implemented in ALS. do you mean like a hanging grenade in belt?

Thilina Premasiri

Can do. need to find some suitable animations

Shil

When he stops can you play a montage like smoke a cigarette

Shil

Hi there, is there a prone position I don’t know about. Is possible to get a socket for throwable that will be populate with current throwable selection


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