Unreal Engine 5 - Custom Reticles/Crosshairs (ALS #89)
🕑 Added 2022-07-25 05:14:16 +0000 UTCThis is episode 89 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to add custom crosshairs/reticles for RPG, Machine gun, Flamethrower, and shotgun.project files
https://www.patreon.com/posts/63654325
Comments
Shil
I tried the time dilation but it doesn’t completely stop game it just makes them shoot slower. I can get get the dummy to play at regular speed but you can still here slow gun fire in the background. Can Give the dummy character a player index number cans call it and set it to be unpaused.
Thilina Premasiri
No problem
Thilina Premasiri
If that is enough for the system you want to make, fine.
Thilina Premasiri
This i have to research. May be possible with custom time dialations
Shil
Sorry for all the questions but I have no one to look up to.
Shil
I made a very simple inventory using no data tables. Basically just ticking variables values to 1 or 0. Is there a downside to doing it the way I’m doing it. Or does data tables make more sense.
Shil
I made a inventory system and and radial menu to work together and I made different classes of each gun. I also made a dummy character for my menu which has a tender target setup on the map. How do get him to still play the idle animation when the game is paused and I’m in the menu. I basically need him to be immune to the pause function.
Thilina Premasiri
actually that's how you change those animations. But pay attention to the slots and other settings in the montage
Shil
Is there a video that tells shows you how to change shooting animations. I tried replacing the three animations in the rifle shoot montage but it doesn’t work
Thilina Premasiri
thanks for the suggestions. I am thinking of adding an enemy awareness indicator and hit direction indicator. But don't have a first person view as it requires a complete re-work on animations
Shil
Enemy awareness alert colour change. Is there a first person view. Or do we just have third person.
Shil
Hi there. I had a couple ideas that might be nice to incorporate. Hit direction indicators