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Unreal Engine 5 - Overhead Enemy Details on Tagging (ALS #93)

🕑 Added 2022-08-06 04:27:19 +0000 UTC
Unreal Engine 5 - Overhead Enemy Details on Tagging (ALS #93)

Comments

Thilina Premasiri

You know you can chat in discord right?

Shil

Sorry static mesh component

Shil

No I added a static attached to to the gun_AK skeletal mesh. When I activate the variable. It shows up only on the gun in the level

Thilina Premasiri

i was asking did you just attach a static mesh actor which contains the silencer to the gun blueprint instance placed in level

Shil

If I can get the attachments to go on the actual weapon, then I would not have to worry about loading attachments and checking to see which gun is activated and clearing all attachments.

Shil

Also you said something about adding it to the blueprint instance. How do I do that?

Shil

inventory, attachments, clothing, I just need to do a skill system. And quest system. Things I hope to incorporate are a cover system and a climbing system. Pretty much like jakubs version but it seems really technical.

Shil

I think I’m almost done some of my foundation work. Like save system

Thilina Premasiri

No. Not yet

Shil

One last thing. Did you manage to work on integrating the map with the waypoint and fast travel to the project?

Thilina Premasiri

Check the masterclass tier

Shil

Would you be interested in taking on a student and teach him. We would have to make a schedule and pricing. Only if your interested.

Thilina Premasiri

Yes. I am doing a job too. That also with unreal mainly

Shil

I know you make some money from the patreon but do you have other sources that are in this field that have as well. I have my 13 year son who’s becoming part of my developing “team”. Lol.

Thilina Premasiri

First video in open world series. That's where I started. Yes. I make some

Shil

Hey I was just wondering how long have you been doing this and how do you make an income from this

Shil

My attachment process is so stupid. I have the attachments attaching to the als anim not actually on the gun it self. It works.

Shil

I added only to BP ak47

Thilina Premasiri

are you adding that in the blueprint right, not just in the instance of the blueprint placed in the level?

Shil

Hi there, I bar a issue. Maybe you can help. I have the ak47 on display in the level. When I attachment some static meshes for attachments like suppressor, they attach just fine to the ak47 on display. But the ak47 in my hand, does not have the Attachments. They are the same blueprint. Do I need to update held object or something.

Shil

It works now. But there is still an error when lauching. It seems like it doesnt affect anything. Failed to import 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack'. Failed to create asset '/Game/StarterContent'. Please see Output Log for details.

Shil

Ok cool

Thilina Premasiri

it is uploaded now

Shil

Can you shoot me a message when the project will be updated, so I can download the new version and continue.

Shil

Yes the project works despite errors. Let me know if it was an something missing from the files or if it was something on my end. Because it’s puzzling me.

Thilina Premasiri

does the project work despite the error?

Shil

Sorry the shooter project. A error shows up when launching the project. Can’t import starter content.

Shil

Hey there, did you get chance to see if there is something wrong with the oroject

Shil

Also trying to do a search for the volume comes up with no results but I’m not sure I’m not sure for what searching for lol. “Outliner post volume”


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