Patrefans
CodeLikeMe from patreon
CodeLikeMe patreon

Unreal Engine 5 - Select and Command Multiple Characters in a Strategy Game

🕑 Added 2023-02-27 07:20:10 +0000 UTC
Unreal Engine 5 - Select and Command Multiple Characters in a Strategy Game

Comments

Thilina Premasiri

Depending on the body parts involved in the action. If you want to keep moving while swinging the golf club, you might need it on upperbody

Thilina Premasiri

Learn about layered animations in unreal

Shil

Let’s say I wanted my player to swing a golf club, how can I tell if I need upper body or default slot pose

Shil

Thanks, when introducing a new animation how can I tell what slots are required

Thilina Premasiri

you can open the gun blueprint and check the exact object type in the collision settings. regarding the montages, they will work. but there are multiple different slots in ALS system. refer to the animblueprint and where each slot is applied. Check the way I play reload animation montages to get an idea

Shil

If I wanted to lay an upper body animation while he walks. I could enable upper body slot in the montage and will that work?

Shil

I have 3 animations for ground , table, and up high pickup animations. I’m also experimenting with motion warping to align things.

Shil

Hey there, how can I trace for BP_gun. I selected weapon in object type but it’s not registering. What is the object type. I’m trying to locate weapon world location In order to align weapon pick up animation.


More Creators