Unreal Engine 5 - Weapon Inventory UI (ALS #143 )
🕑 Added 2022-12-19 10:01:59 +0000 UTCToday, we are going to continue with the weapon inventory UI widget. Here, we will look into how to change the 3D weapon mesh that rotate in the UI widget when we click and select a different weapon to view details. So we will be able to see a 3d rendering of the selected weapon on the right side of the UI.
project files
https://www.patreon.com/posts/63654325
Comments
Shil
But either way. You did an amazing job.
Shil
Aim down sights
Shil
stealth kill, grenade socket, Mini map with world map integration,
Shil
climbing ledge
Shil
Ok, just some things I wish you did were, Cover system
Thilina Premasiri
No, not done. Going to make a demo level with an enemy camp
Shil
Hey there, are you done with the shooter project? If not, what Do you plan to add?
Shil
I see you used the select mode with the gun type. That solves the problem for me with the lag. But can you get the gun to rotate when paused.
Shil
Also can the gun still rotate if the game is paused
Shil
I had made a inventory ususimg render targets for the guns but when I got up to about 10 guns. The game frame rate was slowed down. I had to use weapon images instead. Does the render target need to be present on the level map to work?