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Unreal Engine 5 - Taking Damage from Helicopter (ALS #174)
🕑 Added 2023-04-14 08:01:01 +0000 UTCIn this episode of the shooter series, we will be working on how to get damaged by the bullets shot by helicopter. The reason we need to have a separate episode on this is, we had implemented the OnBulletHit function which handles the damage on actors to consider teamIDs to disable friendly fire. But this was implemented through BPI_Character blueprint interface and because of that, the helicopter didn't cause any damage to the character. So, we are going to implement a separate blueprint interface called BPI_Teams to handle team related functions so that we can implement that on helicopter as well.
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https://www.patreon.com/posts/63654325