CodeLikeMe
patreon
UE5 Open World #33 - Behavior tree Integration - AI Taking Shelter in Rain
🕑 Added 2023-07-14 09:02:00 +0000 UTCIn this episode of the UE5 open world series, we are going to implement AI characters taking shelter when it rains using AI behavior trees. We will implement a BTTask to find a shelter and move the AI NPC character inside the shelter and once the raining stops, they will go back to working on their random jobs.