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Unreal Engine Hand to Hand Combat System - Fixing Button Smashing Bug

🕑 Added 2023-09-05 09:01:01 +0000 UTC
Unreal Engine Hand to Hand Combat System - Fixing Button Smashing Bug

Comments

HyperUp78

wow it sounds nice, can't wait for more

Thilina Premasiri

Hi, Thanks for the suggestions. But at the moment I don't have the animations required to implement above requests. Nevertheless I am planning to continue with the project with more features such as a PVP mode

BGoatGuy

Thanks for fixing that bug. If you are going to continue working on the hand-to-hand/beat em' up series, I would like to know how to do the following in blueprints for the player's character: - Grab and throw an enemy. - Perform a running strike. Example: The player runs in one direction, then presses the kick button to perform a flying kick. - The player can attack mid-air after jumping off the floor. - I noticed that the finishers are ideally only for attacking an enemy's front-side. So, when the player does a finisher at an enemy's back-side, the finisher animation, like the choke-slam, for example, it looks weird and disconnected. So, maybe there should be different animation finishers for the front-side and back-side of an enemy.


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