Unreal Engine 5 Planet Blueprint
🕑 Added 2024-02-13 05:54:54 +0000 UTCIn this tutorial, I am going to create a complete blueprint for planets which include all the following elements. - Planet Mesh - Atmosphere - Gravity field We have already worked on these individual elements separately and now we are going to put together everything so that we will be able to control - planet radius - gravity field radius - atmosphere height All in once place. And when we change the radius of the planet, all other parameters will be automatically changed to match the planet size. When the player is at a distance, a low poly sphere will be used as the planet mesh and only the closest planet will be rendered using an actual voxel planet mesh.
password=CodeLikeMePlanetGrav
Comments
Thilina Premasiri
interplanetary is the latest release. This project contains a c++ part, therefore, you need to rebuild the project. https://youtu.be/6mFhtvdYQWI
GhostcatJoypad
Hello! when I try to open the Project after downloading, i get the error "Could not be compiled Try rebuilding from source manually". Also which Folder exactly is the project? is it "CLM_Planetary" or the "WorldEngine_Interplanetary"? Thank you