Unreal Engine 5 Shooter - NPC Civilian Characters(ALS #206)
🕑 Added 2024-01-20 09:04:50 +0000 UTCThis is the 207th episode of the unreal engine ALS based shooter series. In this episode, we are going to work on how civilians react to danger. For example, when they hear a shooting sound, they will find a cover and hide behind it. For this, we will be using EQS or environment query system to identify cover locations.
Comments
Colin Davison
and this is the line it highlights in the code:
Colin Davison
Hi dude, is there any chance you could upload the migrated to 5.4 version. I downloaded a fresh 5.3 version and followed your migrate to 5.4 video but I am getting a different set of errors to what you have in your video and I have no idea on how to solve this. The error i get is this: 1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "H:\UE_5.4\Engine\Build\BatchFiles\Build.bat ShootLikeMeEditor Win64 Development -Project="J:\ShootLikeMe_ALS_UE5.3\ShootLikeMe.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 6.
Thilina Premasiri
ALS camera is controlled through ALS_PlayerCameraManager class and there you will find an animation blueprint named ALS_PlayerCameraBehavior is used. You can modify the camera arm length by changing the CameraOffset X value I shared some screenshots in discord regarding this
Juan Pablo Lopez Perez
sorry, how I can change the camera position for third person, thanks