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Bake Dynamic Mesh Generated Planets to a Static Mesh
🕑 Added 2024-03-18 03:00:47 +0000 UTCToday I am going to show you how to bake a dynamically generated planet as a static mesh. A new static mesh asset will be created and saved into the project and the created static mesh will look same as the generated planet. Here, we will have to use some C++ part for the asset creation part and register it with the asset registry.