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Unreal Engine 5 Multiplayer HUD and Health Bar Damage Visualization - Action RPG #51
🕑 Added 2024-06-10 14:36:20 +0000 UTC
We have already implemented a healthbar system in previous episode and connected it with the gas framework driven gameplay. Today we are going to see how to make it work in a multiplayer environment and work on a way to visualize the amount of damage taken by the player in healthbar by showing the damage amount in red and smoothly catch up to the remaining healthbar value by reducing it.