Unreal Engine 5 - Top Down Shooter Game Mode #3 - Shooting Reticle in Top Down View mode
🕑 Added 2025-01-05 07:40:00 +0000 UTCIn this episodes of the top down shooter series, I am going to work on how to update the reticle location of the gun hud widget to match the aiming location in the top down view-mode. Here, I am going to use the same gun widget I have used for the third person view-mode and we will make sure the reticle system still works with the third person view if we are using the third person game mode. If the game mode is top down, reticle will change accordingly.
Comments
Thilina Premasiri
Hi, can you share a screenshot of what you tried to do in discord
Αλέξανδρος Ματσουλιάδης
Hello im kinda new to unreal and i face one problem with your turtorials so far, on this video at 9 to 9.30 minutes you divide get viewport size with get viewport scale. The problem is that i canot conect both of them and i get an error (vector 2d structure is not compatible with float (double precision)). For now i did manualy but only works foor one resolution.