Unreal Engine 5 - Advance Gameplay Cue - Action RPG #152
🕑 Added 2024-12-21 07:40:46 +0000 UTCThis is the 152nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to add a charging effect to the sword before performing the AOE ground slam radial attack. Here we will attach a Niagara effect to the sword which attract energy from the surrounding before releasing the energy through the attack. This will be handled through a gameplay cue. But here we cannot simply use a gameplay cue and define which particle to use. We will have to override onBurst event and add a Niagara component to the weapon. Then only the Niagara effect will be able to sample the static mesh surface locations of the sword.
Comments
Thilina Premasiri
it should redirect you to this post which contains the link to all the releases of this project https://www.patreon.com/posts/99106767 Send me a message if you can't find anything
Hikari D. Azyure
How to download this? The link keep bringing me back to the home page.