CodeLikeMe
patreon
Unreal Engine 5 - Gameplay Ability System Save and Load Base Actor Attributes - Action RPG #174
🕑 Added 2025-04-19 19:15:51 +0000 UTCThis is the 174th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to implement a save and load system for base actor attributes (FGameplayAttribute) used along with gameplay ability system. As for base actor attributes, we currently use - Health - Stamina - Character level - XP points - Skill points But the system will be able to automatically detect all the FGameplayAttribute variables used on BaseActorAttributes and save and load them accordingly.