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How To Save and Load External Texture Files at Runtime In Unreal Engine
🕑 Added 2025-08-31 06:46:18 +0000 UTC
In this unreal engine tutorial, I'm going to show you how to capture a screenshot in unreal engine at runtime and save it into a external folder. Then load that texture or any external texture from the file system in runtime into the game. This can be used for a photo mode in the game where player can capture a photo in the game and save to the file system. Then we can show captured photos in a photo gallery or something similar inside the game.
password=CLMPhotoModeIngame
Comments
Thilina Premasiri
Oh. Hope you are okay.
Adam Okler
Thank you so much for teaching me this. I have limited access to a PC right now. I was hit by the storm and have to build a new Computer.