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Exploiting Hazards in Delta Green & D100 Games

🕑 Added 2021-11-01 15:58:45 +0000 UTC
Exploiting Hazards in Delta Green & D100 Games

Comments

Arc Dream Publishing

Opposed Tests, Agent's Handbook page 45.

John

Picking the best attack roll is pretty easy for D&D and other d20 games; you just pick the highest roll. It would also work for CoC since you pick whoever got the highest level of success or impale. But how is this supposed to work for DG? Rolling low isn’t always good, because that makes it easier for someone to best you in an opposed roll. But roll too high and you risk just failing the skill test. Is it supposed to be whoever gets the closest to the target number?

Marco Menarini

yes! I stole the Torch from Phoenix Down Command to make hazards more interesting: write element in the scene, whomever use them for the first time in an original way gets +20%


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