Mortem 0.2.0 (PRE-RELEASE)
🕑 Added 2021-04-05 06:50:24 +0000 UTC
Update History
0.2.0.0-8.0 (06/15/21)
- Fixed a bug where sometimes the Medical Examiner would wrongfully accuse you of prank calling;
- Fixed a bug where sometimes the Body Bag wouldn't appear.
0.2.0.0-7.0 (06/04/21)
- Fixed a bug where the Peaceful Closure buff wouldn't appear at the end of a successful Funeral Service;
- Fixed a bug where Toddlers would stretch while on the Funeral Service;
- Fixed a bug where Pets would also come to the Funeral Service.
0.2.0.0-5.0 (05/16/21)
- Added @fmsednanref CC urns to the Customize Urn menu.
0.2.0.0-4.0 (04/20/21)
- Added Bier object located at Misc Surfaces;
- Added Coffin object to the Eulogy interaction;
- Added Tombstone/Urn customization;
- Improved Funeral Home Director outfit;
- Improved Funeral Service Host and Guests outfits (no more bikinis! unless miss-tagged π);
- Fixed a bug where Sims would come to the Funeral Service wearing inappropriate outfits;
- Fixed a bug where mourning at our custom Tombs and Crypts would not satisfy the Funeral Service event task;
- Fixed a bug where the Bury Sim interaction would fail after selecting the Sim to be buried;
- Fixed a bug where multiple Eulogies could be performed at the same time at the same bier;
- Fixed a bug where Sims would listen to Eulogies through walls;
- Funeral Service NPC Guests will now also take a school/workplace leave to attend the Funeral.
Mod Summary
A new mod project that will introduce the realities of death to the game in a way the Sims has never touched on because it is not a positive experience. However, without this experience, this Sims itself lacks the true depth of a life simulated.
Summary of Changes
We added/changed the following:
- RELIABLE REPORT A DEATH CALL: Previously this phone option only appeared when a Sim nearby was dying. Now, this option will always be present with some consequence if called when there isn't a deceased Sim nearby.
- NEW REMAINS HANDLING OPTIONS: With this update, you will now have quite a few options on how to handle your Sims remains.
- BEREAVEMENT LEAVE OPTION: You can give your Sims additional time to grieve and handle arrangements.
- NEW FUNERAL SERVICE EXPERIENCE: No longer are you relegated to a rabbithole. You can now have a full service with everyone you know outside of the EA event system.
- MULTIPLE DEATH HANDLING: Multiple Sim Deaths will each have separate arrangements.
- NEW BURIAL OBJECTS: Instead of just keeping the urn or tombstone in the normal spots, you can now place them in a Tomb or Mausoleum with other family members or friends.
- **NEW** CUSTOMIZABLE TOMBSTONES/URNS:
Instead of all Sims getting the basic tombstone, you can now choose whichever tombstone you want your Sim to have.
The Mortem Process
The initial Mortem stages after death are still in place. You will still need to call the Medical Examiner with your Sim's Cell Phone. If you don't have another active Sim nearby to do so, an NPC will take care of calling after a while. The Grim Reaper will also still not appear, meaning no bargaining to bring a Sim back from the dead. Just the cold, hard truth that the Deceased is no longer with them.

With that, the Deceased's body will remain until another Sim calls Emergency Services by way of their cellphone in the Household menu with the "Report a Death" option. If you have SNB-Bills in-game as well and the remaining Sims in the household do not have cell service, a Sim nearby in the neighborhood will be pushed to the Deceased's location to call for the family.

What's new in this process is the fact that the Report a Death will always be available 24/7. So if you feel so inclined to make that call before a death actually occurs, be prepared for a fee to hit your bill account as a consequence.


Another option at this stage is to "Bury" the deceased on the lot they are on. This option will be available until another NPC gets nosey, finds the deceased, and calls it in. This is a great option to use in conjunction with other mods that bring about more violent deaths so your murderer is not also the executor of the deceased estate. Once chosen, the deceased will disappear, and the Sim will complete the burial by going to the selected ground portion and start a planting animation. The result will be a death flower to mark the spot.


If you Report a Death instead, the Medical Examiner arrives, he will start taking notes and pictures of where the body was found. When finished, the M.E. will put the Deceased in a body bag and send them off to the Morgue for final examinations, at that time the M.E. will ask who should be the Executor to contact once done. Please be sure to click "Yes," if you want to continue with the Mortem process. If not, the body will be taken by the M.E., and your Sim will never get a chance to bury them or say goodbye.

By saying "Yes," you will then select the Executor, who will handle all "Funeral" arrangements. This Executor will drive everything until the very end. From getting a Condolence Visit a day after death from other Sims close to them to getting the call from the M.E. about final examinations being completed, and finally setting up the Memorial Service so that everyone can appropriately grieve or mourn the Deceased Sim.
BEREAVEMENT LEAVE
Once the M.E. takes the deceased and confirms executorship, the Household will receive the ability to take 5 additional vacation days at any time to grieve and make final arrangements.

CONDOLENCE VISIT
In about a day after a death, your Household will receive a Condolence Visit from any acquaintances or friends. Similar to the Welcome Wagon, someone may or may not bring a meal for the grieving household.

After a day or two, the M.E. will call the Executor to let them know that the final examination is complete, and they can call the Funeral Home to make arrangements.
A new option during the call is the ability to ask the Medical Examiner to Donate Remains to Science as a way to bypass paying for cremating or burying and then the service.

If you decide to continue with a Funeral Service, the option to call the Funeral Home will be made available. If you just want the deceased remains and no service, still choose the Funeral Service. This will allow you to request cremation or burial but NO SERVICE. This is when things change rather drastically.
Making Final Arrangements
To make final arrangements, Call the Funeral Home with the cellphone option found in the Household menu. You will immediately choose what type of arrangements you would like to make for EACH deceased sim that the Executor is supposed to handle. Once chosen, the Executor will make the call to make those arrangements and get a Service scheduled if chosen. Yes, there's another way out from NOT having a Service but wanting your Deceased cremated or prepared for burial. This is where you can also do that.
This final step is all you need to do in order to set up a Service. You NO LONGER have to set up a social event. The mod picks the Executor as "Host" and gathers all Household members, Acquaintances, and Friends to come to the Service if they are available.

CHOOSING YOUR SUNDAY BEST
In version 0.1.0, this mod randomly chooses formal outfits for your Sims when the Memorial Service started. With version 0.2.0, you can select which Formal outfit you would like them to wear for the upcoming Funeral. You can do this by clicking a dresser or closet to Choose Sunday Best Outfit at any time. You must do this before the Service or the mod will randomly choose one.

Funeral Service
This process is very similar to what we have in place for Private Practice Checkups and Sick Visits to provide familiarity. On the day of the Service, you should get a reminder so that you can prepare and get your Sims ready in time. When the time comes, you will get a pop-up that will gather all of the Household members and send them to the designated Funeral Home. You should immediately see event tasks at the top left like the previous version. If the lot you chose has a full kitchen on the premises, a caterer will automatically come to start cooking meals for the Mourners to have Repast. If not, I suggest you have a Sim make a meal to bring to fulfill one of the event tasks.

Once all the Guests/Mourners arrive, the Funeral Home Director NPC will move from playing the piano to giving the Eulogy near the Stand to Bier the Dead (custom table mod object). All Mourners will be pushed to go listen to this Eulogy. If there is more than one deceased being remembered for this service, multiple Eulogies will be made with their respective caskets on display. From there, the event should progress like normal if you used the prior version. This includes receiving the deceased in the Executor's inventory after the FH Director gives the Eulogy, calling Mourners to eat, mourning the deceased Sim(s) being remembered at this Service, and talking with other Mourners.
The entire process allows a Deceased's loved ones to come to terms with the loss of someone they cared for and will miss dearly, resulting in a Peaceful Closure if the event goals have been 100% fulfilled. Failure to complete this goal event will result in Unending Grief. Don't forget to release the Deceased Sim's spirit to the Netherworld, or they will be trapped as a ghost!
BURIAL OPTIONS
With this version, you now have the option to placed the Deceased in a Tomb or Mausoleum. These two options can be placed on a Funeral Home lot or any other lot you prefer to house their loved ones who passed. You can find these two options in Misc Decorative items in the Build/Buy catalog.


Note: Your Sims will be able to Mourn Sims that are held within these objects but Releasing their Spirits or Customizing a Tombstone/Urn are not included activities at this moment. We suggest you handle those activities before placing your Deceased into one of these objects.
TOMBSTONE/URN CUSTOMIZATION
With version 0.2.0, you can now customize what kind of Tombstone/Urn you want the Deceased Love One to have from some custom ones included in this mod pack to some of the styles available in your Sims 4 packs. So If you want to get a darker-themed tombstone for Grandma, why not get that Vampire tombstone? Or maybe something a little magical and give her a Witch tombstone. Options are only limited to what you have installed. π
Placing or Creating a Funeral Home Lot
As with any SimRealist venue lot, the suggestion is to use a lot type of Generic with the Lot Trait called Funeral Home. We decided to not use the mod name for the lot type in anticipation of a possible Morgue addition. That way we can keep those two things separate if desired. So when placing or creating your Funeral Homes, please be sure these two criteria are met.
PLEASE BE SURE TO PLACE PREBUILT LOTS FROM THE GALLERY AND THEN GO INTO BUILD/BUY TO CONFIRM THE GENERIC LOT TYPE. IT WILL SWITCH AFTER PLACEMENT.
For testing purposes, I created a Funeral Home (Oracle Point Funeral Home) for you to immediately use. You can find my test version in the Gallery for now since it will be updated again later this month. Kate Emerald, our SR Architect, has built two additional lots, Heritage and Legacy Funeral Homes, for your use as well! You can find our builds, both Kate Emerald and mine, under EA Account ID: SimRealist.



FUNERAL HOME OBJECTS REQUIRED
Below are objects or spaces that are required in order for a Funeral Home lot to fully function.
The Stand to Bier the Dead is required for Mortem Eulogies. Be sure to have the object facing toward where the Eulogist should stand.

Do I need to activate this mod for it to work?
No, as soon as you load up a save, this mod becomes active in that save. No action required.
What if there is a One Sim Household?
If a Sim should pass and leave no other household members, their body will be placed in a body bag for a passing Sim to call Emergency Services. Or you can load up another Household who knows the Sim and go through the Mortem Process from that Household.
I have a suggestion on making this mod even more, where do I leave that suggestion?
Please post your suggestions while this mod is in Development, in our Discord channel - #patrons-forum (https://discord.gg/x6bFyNT)
What other features are you looking to add to the addition?
We have a few additions we plan on looking into, which are listed below. However, if there's great interest in this and Patron requests for certain features to be added we will look into adding more in the future.
- Morgue and further Compatibility with Sacrificial's Extreme Violence mod for unnatural causes of death.
- Estate Management with Last Will and Testament
Compatible With:
Patch 03/23/21 PC: 1.72.28.1030 / Mac: 1.72.28.1230
Conflicts/Issues/Notable Items Observed:
- If you move out one Sim to a new household, that new household will not retain Mortem data. The prior household will keep this data. If the Sim moving out was registered as the Executor, this new update will ask you to assign a new Executor when you load the prior household back up.

Credits:
- Victor Andrade: SR Mod Developer
- Nichole: SR Mod Producer
- scripthoge at ModTheSims: Python Function Injection
- roBurky: Sim ID Save System
- scumbumbo: Object tuning
- agustin_honnun: Bier object
- BitGem: Burial Objects
TOOLS USED:
- Zerbu: Mod Constructor (V4)
- Sims 4 Studio
- Blender
- Icons made by Freepik from Flaticon
Download:
Attached Below or on download on itch: https://simrealist.itch.io/mortem-patreon/patreon-access
Mortem will be publicly available for non-patrons on June 26th.
How to Install:
New User
- In-game, go to 'GAME OPTIONS' and then 'OTHER'.
- Make sure the "Enable Custom Content and Mods" and "Script Mods Allowed" boxes are checked
- Exit game (or make sure to Save and Exit if in the middle of a game)
- Extract mod
- Place the ts4script & .package files into your Mods folder (Documents > Electronic Arts > The Sims 4 > Mods)If you would like to keep it in a folder, only place it one subfolder deep!
- Delete the localthumbcache.package in your Sims 4 folder
- Restart Game
- Done!
Existing User
- Exit game (or make sure to Save and Exit if in the middle of a game)
- Remove any SimRealist Mortem files
- Extract mod
- Place the ts4script & .package files into your Mods folder(Documents > Electronic Arts > The Sims 4 > Mods)If you would like to keep it in a folder, only place it one subfolder deep!
- Delete the localthumbcache.package in your Sims 4 folder
- Restart Game
- Done!
Mod Support/Assistance:
If you are experiencing an issue with this mod, please head over to our Discord server channel: #patreon-mod-support (https://discord.gg/97hyxrM). DO NOT PUT SUPPORT QUESTIONS IN THE BELOW COMMENT SECTION! The Comment Section is more for feedback.
To connect your Patronage to Discord, please follow these instructions: https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role
Comments
SimRealist
Per our most recent announcement, certain mods need to be updated. We shut down the download because of that. It will reopen when they are updated. Thank you for your patience.
Micah
Hey, I've been having trouble trying to download your mod for a couple days now. On the itch.io site you can only download the venues and not the actual mod. Am I missing something?
OzzyBlaze
That's what I've done with every other tray file - just all the files there and no sub-folders. I can't remember if i loaded this one or not
Im assuming i have to place the lot folders in the tray folder but just the files themselves correct?
SimRealist
Iβve marked this situation as something under review and will get back with you here or with a code update on the mod. -Nichole
Dizzylemon
My Sim died when his partner was off the lot. The Worker came to collect the body. He was done with the process while my sim was away. When my Sim returned to the lot the body was gone and he got the $200 fine for reporting an emergency when there was none at the time of his arrival. I thought this is something you should know about. My Sim never called to report a death but he got a fine for it because he returned after the body was gone.
Shawna Jackson
Had to become a Patreon, couldn't handle my game without having this in it because the grim reaper irks me so bad lmao
SimRealist
Responded on the Patreon mod post.
Loli Deen
Any chance to be traslated in spanish
No worries, thank you :)
SimRealist
Nope, this isn't a major code update like normal. However, if you do have issues that need reporting please be sure to have the latest tried out first before reporting it on Discord.
Probably a dumb question, but do we have to download this update if we aren't really interested in the new urn options?
SimRealist
Thank you for your wonderful feedback! We appreciate it. β€οΈ
Wendy Hubble
I adore these mods you make. Makes everything sooo realistic!
SimRealist
Please head on over to Discord for support. Something sounds wrong with your install. And also the Report a Death option is always available with this update per the download post.
SimRealist
With the newest version you no longer have to do that. The lot will be Generic with a lot trait of Funeral Home in order to function.
Should I have the caretakers live in the new Oracle funeral home?
Chole Elaine Machen
I don't get the bereavement leave option and I get two ME showing up and i still have the report a death option after
Shanice
ok i understand but have noooo idea how to send that. And cant get into discord. The mod still works but just the last exception.
SimRealist
I need the LE or Better Exceptions report.
Shanice
Hey, i have a new problem and i tried to get on discord but i cant accept it so cant go on there to talk about it. Mortem is giving last exception files. When i open it it says something is outdated but i dont understand that at all;). It happens everytime in my household even though no one died yet. Do you know what i can do about it?.
SimRealist
Answered in another post.
Shanice
Looks great but could you please upload the test verison of the funeral home lot into the download link?. I use a different version of the sims 4....and cant use the gallery online.....so cant find your test version;)
SimRealist
I saw that mod and will take note of it. π
BxVON
This update along with Necrodog"s medical forensics mod isbgiving me complete LIFE!
Christina West
This just... blows my mind. As usual, you guys are AWESOME!